Developer Store
Support
Member Forums

Screenshots
FAQ
Documentation
License
Known Issues
Downloads

MMOWorkshop.com Store Opened!
Torque MMO Kit - Open Sourced!
Torque MMO Kit - 1.5.2 Port Alpha Test
Torque MMO Kit - OSX Status

GarageGames.com irc.prairiegames.com
#mmoworkshop

PyTorque
TGB Web Browser


jburch

hallsofvalhalla - After a long epiphany
Leathel - FoHO pre-Alpha 2.42
OldRod - More Musings on the MMO Industry
xapken - nice
J.C. Smith - 0.0.4.1 Build Notes
Wolf Dreamer - Pointless blog of pointless things
AthlonJedi2 - Server Nuked !!!!!
gamer_goof - New character model GIRL1 available only $4
... MORE BLOGS!

My other project
A Message to all the new people.
MyGame
changing the primary class
See Ya Classes, Hello Skills!
XP Based Skills
fxFoliageReplicator zone loading...
Is it just me, or is it slow in ...
Places where NPC quest-givers ha...
TalentRaspel Grid

Tutorials

It is recommended that these tutorials are done in the order they appear as they build upon previous steps.

Please note that some tutorials are inoperative in the Torque Game Engine Advanced version due to missing functionality. The Torque Game Engine version is recommended for production work.

Enabling Developer Mode

Once in the game client, hit Ctrl-Tilde and type: $pref::developer = 1; <then hit enter> *Note: You only have to do this once, the preference will be saved. Ctrl-F10 opens the GUI Editor and Ctrl-F11 opens the realtime Zone Editor.

Zone Creation

Creating a New Zone

Linking Zones

Bindstones

Content Creation

NPCs and Monsters

Items and Loot

Dialog and Quests

Interactive Objects

Spells

Skills

Adding a Skill Trainer

Vendors

Factions

Epic Battles

Advancements?

Crafting?

Points of Interest

Populator Groups

Spawn Group Controllers

Pets

Zone and Terrain Editing

Terrain Editing

AFX

Using AFX

GUI

Adding a new GUI item

Making Modifications to the Item Information GUI

SVN

Creating a SVN for code Changes

TGEA Alpha

Some walkthroughs and such for the TGEA Alpha version. This is a work in progress. Some links will require access to TGEA content on Garage Games' website.

TGEA Usage Notes and differences from the original kit

Building TGEA Alpha using Visual Studio 2008

Debugging a TGEA Build

Garage Games TGEA Setup - Compiling TGEA