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Torque MMO Kit Demo Game feature list

This is the Torque MMO Kit Demo Game. It is a techdemo to show some of the features the kit is capable of and how they work. If you find weird effects, bugs or something to improve please post it to the forum on this website. If you know some features that are not demonstrated please also inform us by posting because we want to add them. The Demo Game should be a most complete feature demonstration application.

Details follow. Most can also be read in the ingame encyclopedia. If interested how something works just take a look at the source code in the genesis folder, it is all there.

Featurelist for the Torque MMO Kit Demo Game powered by talentraspel open development:

  • 3 different zones including zoning and different terrain, textures and climates
  • one bindstone as point of interest per zone
  • interactive information signposts describing every attraction and feature
  • a small pond and a big lake to swim and dive in
  • teleport area in the zone to / from the big lake
  • mountains to climb
  • some reference objects to better compare dimensions when modeling
  • animated illuminated campfires
  • patroling fighters, moving through wandering wolves and engaging them
  • different wandering wolves with different loot in different zones to hunt down
  • one boss wolf "rolf" with unique loot and minions around him
  • wolves with different visualized aggro ranges
  • mobs that assist each other and mobs that don't
  • one NPC with a quest to hunt wolves and return loot
  • one food vendor, selling drinks and foods
  • one weapon vendor, selling a bow and two types of arrows; the archery skill must be learned to use them for ranged combat
  • one scroll vendor, selling scrolls to learn two arcane spells; only wizards can learn them
  • one skill trainer, training (for cash) the archery skill, the healing hands skill (for paladins only), the cooking skill and the brewing skill
  • one stone vendor, buying and selling strange stones
  • crafting recipes (hey, they are examples only):
    strange slimy stone + 3 x meager meal = 1 stack of tasty meal
    strange slimy stone + 3 x drinking water = 1 stack of zharim spring water
    4 x feather arrow = 1 stack of flaming arrow
  • crafting depends on skills:
    if learned cooking and brewing one can craft superior food and drinks
    if learned archery one can craft arrows
  • play as a paladin and get the "Healing Hands" healing skill
  • play as a wizard and get the combat spells "Arcane Blast" and "Arcane Storm"
  • play as a druid and get the "Summon Wolf Consort" spell
  • play as a Bard and get the "Sapre's Airy Melody" spell
  • demonstration of triggered spawns
  • demonstration of factions, faction standings and their influence on behaviour of mob groups to player
  • unlockable monster templates for wolf, boss wolf "rolf" and dog
  • spells and bow/arrows have sounds and visual effects
  • start and watch an epic battle, receive a reward afterwards
  • summon a pet
  • let your party levitate

Hints for testing or playing (but remember, this is only a techdemo and not a real game):

  • Watch the epic battle and claim the reward
  • try to pull some wolves and kill them for loot
  • sell loot and learn archery, buy a bow and arrows
  • as a wizard buy scrolls to learn combat spells
  • as a druid buy scrolls to learn how to summon pets
  • as a bard buy scrolls to learn how to levitate
  • as a paladin learn the healing skill
  • try to level a bit and watch your skills improve
  • don't forget to repair your equipment
  • try to pull boss minions one by one and then kill the boss for his special loot
  • if getting overrun run for help to the NPCs
  • try to team with other players or testers