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Flattening a zone

First thing you might want to do is flatten out the terrain to start "clean". Well, actually doing this is not a very complicated process luckily.

* Open up your image editor and create a 256x256 image. Fill it completely black. This will drop our z access all the way down to 0 when we import it. This is a technique called using a height map. Save the file to common\editor\heightScripts as a png file.

* Open up the zone to edit it in the IDE. Click on F7 and click on the Operation button.

* Choose Bitmap. Select the png file you created from the list. Hit apply when you are done to flatten out the zone.