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MMOWorkshop.com Store Opened!
Torque MMO Kit - Open Sourced!
Torque MMO Kit - 1.5.2 Port Alpha Test
Torque MMO Kit - OSX Status

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DarkBaneStudios

medafor - My MMO WIP
xapken - AFX for fx
J.C. Smith - Mini-Update
jaidurn - New computers lighten the mood
Thamior - Presence system GONE! [May 25th 2009)]
Glycerine - Bigger and brighter is not always better.
Wolf Dreamer - Vista users how to do it
mpratt - MMO Game
... MORE BLOGS!

Tracking down C++ source bugs?
non-English Windows NPC text
Anyone want to throw some databl...
1.5.2 1.3 SP3 Test Version
Area awareness tutorial.
Increase special mob drops
Random Mobs
D3dx8dll
Friends signing in and out
1.5.2_1.3 SP3 issues

Monster Pack

Monster Pack - INDIE
$39.95 USD
Monster Pack - ENTERPRISE
$150.00 USD

Buy all Five Packs and receive a Discount!


A Host of Monstrosities for your MMORPG!

Models and Skins

  • 12 Monsters! http://www.prairiegames.com/mmow/packimages/Werebeing.jpg
  • Elemental (Air, Fire, Earth, and Water texture sets)
  • Werebeing (Werewolf, Werecat, and Wererat texture sets)
  • Skeleton
  • Zombie (Ghoul, Zombie, and Putrid texture sets)
  • Scorpius (1/2 Man and 1/2 Scorpion, Male and Female versions)
  • Amphibian Humanoid
  • Efreet
  • Imp (Fire and Ice texture sets)
  • Gargoyle
  • Lich
  • Shroom Humanoid (Red, Yellow, and Purple texture sets)
  • Mummy

Animations

Base

  • Idle
  • Walk
  • Run
  • Swim
  • Swim Idle http://www.prairiegames.com/mmow/packimages/Gargoyle.jpg
  • Spell Prepare (Amphibian, Efreet, Elemental, Imp, Lich, Scorpius)
  • Spell Cast (Amphibian, Efreet, Elemental, Imp, Lich, Scorpius)

Combat

  • Combat Stance
  • Attacks (2)
  • Pain (2)
  • Death
  • One Handed Weapon - 6 Slash Attacks (Imp, Shroom)
  • 2 Unarmed Attacks (Imp, Shroom)
  • 2 Kicks (Amphibian, Imp, Shroom)
  • Shield Block (Imp, Shroom)

File Formats

  • Torque DTS Format - Compatible with the Torque MMO Kit. Due to limitations in the Milkshape3D DTS exporter, the included DTS files do not support LOD

    These models can also be loaded into stock Torque with no modifications. However, they are not replacements for the default Torque biped player model. If you want to use them in stock Torque, you'll need to modify the C++ player source code.

http://www.prairiegames.com/mmow/packimages/Amphibian.jpg http://www.prairiegames.com/mmow/packimages/Lich.jpg
http://www.prairiegames.com/mmow/packimages/Imp.jpg http://www.prairiegames.com/mmow/packimages/Mummy.jpg
http://www.prairiegames.com/mmow/packimages/Scorpius.jpg http://www.prairiegames.com/mmow/packimages/Shroom.jpg
http://www.prairiegames.com/mmow/packimages/Efreet.jpg http://www.prairiegames.com/mmow/packimages/Skeleton.jpg
http://www.prairiegames.com/mmow/packimages/Zombie.jpg http://www.prairiegames.com/mmow/packimages/Elemental.jpg

http://www.prairiegames.com/mmow/mmow_monster_ms.jpg