Torque MMO Kit: Technology Overview
1. Preface
2. Minions of Mirth and a Note on Game Themes
5. Python
6. Packaging and Distribution
7. Patch Server and Autopatching
8. Player Registration, Demo Accounts, and Account Upgrading
9. Marketing Support
a. Mailing List Generation
b. The Importance of Game Patches
10. MMORPG Technology
a. Ease of Server Administration
b. Live and Test Servers
c. Master Server
d. Character Server
f. World Daemon
g. World Imp
h. Zone Cluster
i. Zone Server
j. Client
11. RPG Gameplay Features
a. 3D Character Avatars
b. RPG Control Scheme
c. Character Development
d. Races
e. Classes and Archetypes
f. Advancements and Skills
g. Spells, Powers
i. Equipment, Repair, Currency, Stacking, and Starting Gear
j. Equipment Restrictions and Recommended Levels
k. Special Items and Item Sets
l. Pets
m. Crafting, Poisons, and Enchanting
n. Food and Drink
o. Realms and Factions
p. Inns, Banks, and Private Vaults
q. Playable Monsters
r. Leveling and Experience System
s. Death, Graves, Bindstones, and Resurrection
t. Quests
u. Environment
v. Zones and Zoning
w. Interactive Environmental Objects
x. Movement
y. NPCs and Monsters
z. Loot
aa. Vendors
bb. Tactical AI
dd. Combat
ee. Epic Battles
ff. GUI System
gg. 3d Map and Tracking
hh. Macros
ii. Encyclopedia and Journal
jj. Difficulty Settings
12. Single Player Specific Gameplay Features
a. Player Party System
13. MMORPG Specific Gameplay Features
a. Chat System
b. Groups
c. Friend List
d. Guilds
e. Trading Items and Currency
f. Players, GMs, and Immortals
g. Automatic World Populator
h. Database Upgrades
14. RPG Editing Support
a. Embedded Zone Editor
b. Genesis RPG Database Compiler
c. Testing and Development World Updater
15. Future Plans