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Building a MMO
Wow I had no idea....
Quest Remnants of Chaos
Checking to see if anyone is sti...
Well here I am again :)
T3D and MMOKit
afx 2.0
Terrain specularity [video]
Torque T3D MMO Kit
[3dFoin] Dragon Bug

Starting a New Game (Torque Game Engine Advanced)

((TGEA 1.7.1 with tmmokit171 1.3 SP2 you don't need to do this. It automatically loads for you)) ~2-4-09

(This is a draft document)

1. Make sure you have setup your development environment before proceeding

2. Open mud/gamesettings.py and change "Starter MMO" and "starter.mmo" to "My MMORPG" and "my.mmorpg" respectively. Also, change USE_TGEA = False to USE_TGEA = True

3. Open ./main_advanced.cs and change $defaultGame = "starter_advanced.mmo"; to $defaultGame = "my.mmorpg";

4. Open a command console and navigate to your source folder.

5. type: .\utils\startgame.py [enter]
If you are using Eclipse, right click in the Navigator and select Refresh to have the my.mmorpg folder showup in the list.

6. type: Genesis.py [enter]

7. Launch Client.pyw and you should be able to create a new world and play in single player!

8. Optional: If you are creating a MMORPG and are ready to setup your servers, continue to configuring your MMORPG servers.