Starting a New Game
(This is a draft document)
Editing Files
The choice of editor is a very personal one. Some people may use IDLE to edit python files, others may use Eclipse or notepad. Still others use a third-party commercial or open source code editor such as Ultraedit, CUTE, Crimson, Leonardo, Emacs, Joe, Jed, VIM, or Codeweaver (just to name a few). The key here is that there are many ways to edit files and if you run into problems, please don't assume that others know what you are using or how you are opening/editing files.
Typically, it is assumed that you are comfortable with your editor, how to open files for editing, how to search/find/replace things, and how to save files. It is also somewhat unspoken that before making changes, you have a back-out strategy. Whether it is a backup copy or the subversion repository, we avoid cluttering the documentation with repeated warnings to backup your work.
The Steps
1. Make sure you have setup your development environment before proceeding
2. In your command console type: .\MMOIDE.pyw [Enter]
3. Once the IDE launches, choose File->New, select Project, leave the default values and click Finish
4. Select World->New Zone and create an initial zone
5. Select World->Compile World and verify that there are no errors in the console. You should be able to select World->Edit Zone and launch the client at this point.
6. If you want to run the game, without editor support, in your command console type: .\Client.pyw gameconfig=testgame.cfg [Enter]
If you chose a different name for your project, substitute it after gameconfig=
7. You should be able to create a new world and play in single player!
Optional Next Step
Developers that wish to create a MMORPG should continue to MMORPG Server Configuration.

