Torque MMO Kit IDE - Introduction
DRAFT DOCUMENT
Updates
The Torque MMO Kit IDE is currently in testing and some of the instructions in this draft documentation may be out of date. Please see these forum threads for updates:
World Menu Update
MMO Menu Update
OSX Status
Test Download
The Torque MMO Kit IDE features integrated file management, Python/TorqueScript editing, and automation for common tasks. There is a test installer available here:
http://www.prairiegames.com/TorqueMMOKit.exe
Please read the Torque MMO Kit License before downloading or installing the kit.
Getting Started
Once you have installed the Torque MMO Kit, there should be a "Torque MMO Kit IDE" in your start menu and a shortcut on your desktop. Launch the IDE by double clicking its icon. The first time the IDE boots up it will take a few seconds to initialize. You should then see a blank workspace:
Select File->New and then choose "Project" in the dialog box. You should then be presented with the New Game Project dialog and some choices. You can leave the default choices for now and click the "Finish Button". It will take a few seconds for your project to be initialized.
Once your project is setup, you will be presented with its workspace:
Before you can load your game and/or launch your servers, please complete the following tutorial on creating a new zone and compiling the database: New Zone
Let's try some MMO stuff now.
You need to create a couple databases and launch some servers. Do the following in order:
1. Select MMO->Create Master DB (wait until you see the finished message)
2. Select MMO->Create Character DB (wait until you see the finished message)
3. Select MMO->Run Master Server
4. Select MMO->Run Character Server
5. Select MMO->Run World Daemon
You should see something like the screenshot below and should now be able to log into the MMO servers. Select MMO->Run MMO Client and when you get to the Main Menu register a new account then choose "Play Online".
Once you have logged into the master server, you should see Premium MMORPG on the world selection screen. Select it and log in, create a new character, and then enter the MMO world. You can check out the updates in the various Message boxes and the console of the WorldDaemon/Zone Server to see yourself being handed between servers.
The Torque MMO Kit also has experimental support for the Torque Game Engine advanced.
First close any open files. Select File->New and you should see the familiar New Game Project dialog. Go ahead and type a new name, game root, and project filename for a TGEA test. Also, make sure to select the checkbox for TGEA support.
Before you can load your game, please complete the following tutorial on creating a new zone and compiling the database: New Zone
Note that you can switch between projects on the fly... even between Torque Game Engine and Torque Game Engine Advanced projects!
Attachments
- ide_blank.jpg (25.3 kB) - added by Prairie Games on 08/16/07 09:54:27.
- ide_choosezone.jpg (56.0 kB) - added by Prairie Games on 08/16/07 09:54:46.
- ide_gamestarted.jpg (83.8 kB) - added by Prairie Games on 08/16/07 09:55:16.
- ide_mmolaunch.jpg (127.2 kB) - added by Prairie Games on 08/16/07 09:55:38.
- ide_mmomenu.jpg (82.6 kB) - added by Prairie Games on 08/16/07 09:55:52.
- ide_newproject.jpg (61.7 kB) - added by Prairie Games on 08/16/07 09:56:11.

