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Version references

Each version of the Torque MMOKit is displayed using two different version numbers as part of its name. The first part is the Garage Games' Torque Game Engine (also referred to as TGE or TGEA) version the MMOKit is compatible with, and the second part is the Python scripting language version the kit is compatible with:

Torque X.X.X MMO Kit VY.Y SPY

Where X is the version of the Torque Engine Engine and Y is the version of Python. Think of the kit in two portions. The Torque portion and the python feature portion.

The Torque versions are as follows:

Torque MMO Kit 1.3.5
Based on TGE 1.3.5. The TGE 1.3.5 is the most stable version out of the current three versions. It is the same code Prairie Games' MMORPG Minions of Mirth uses and has been proven production ready by over 83,000 registered users. Can work on both Windows and MacOS. No C++ source patch for the 1.3.5 version is currently available, only a stand-alone compiled version, perfect for new MMOKit users, designers, and artists, link below.

Torque MMO Kit 1.5.2
Based on TGE 1.5.2 + Faust Logic's AFX 1.0.2. The Torque MMOKit 1.5.2 also has The Modernization Kit(TMK) added which will allow some shader functionality to be used. TMK can be turned off/on from the client side to allow players to choose whether to run a low-end client or high-end client. The MMOKit 1.5.2 has not yet been proven production ready and still has some known bugs with the TMK portion. Can work on both Windows and MacOS. Available in a stand-alone compiled version, for designers and artists, or for more advanced development, a C++ source patch to be patched against the AFX 1.0.2 and TGE 1.5.2 source is available as a links below.

Torque MMO Kit 1.7.1
Based on TGEA 1.7.1 + AFX 1.1.2. The newest of the Torque MMOKit family. Full shader ready with good frame rates. The 1.7.1 is still being worked on and receiving frequent updates. Works on Windows only. For more advanced development, a C++ source patch to be used against AFX 1.1.2 with TGEA 1.7.1 source is available below.

The Python versions are as follows: The python version is the second part of the reference number. Example: 1.3 SP1. All three versions of the MMOKit use almost the same Python code and so use the same Python version numbering.

So in conclusion, when you see, for example, Torque 1.3.5 MMO Kit V1.3 SP1. This means it is using TGE 1.3.5 with the V1.3 SP1 Python code.

Torque MMO Kit V1.3 SP1 Compiled Downloads

These downloads contain a compiled version of the C++ source code (Best for new users, designers and artists).

Quick start:

1. Download the Torque MMO Kit zip file and the tmmokit_dev_files.zip file. Links below.

2. Install the development files. Instructions in zip.

3. Unpack the the Torque MMO Kit zip file.

4. Change the tmmokit 1.3 folder from step 3 to tmmokit and copy to C:. Folder must be C:\tmmokit. There are hard coded paths pointed to this location.

5. Start the system and have fun with the included demo.

Install/Setup instructions are located here:

TorqueMMOKitInstallInstructions

Torque 1.3.5 MMO Kit V1.3 SP1 is available for download here (Again, compiled version - no source - matches the current code base of Prairie Games' Minions of Mirth MMORPG, best for new users, designers and artists):

tmmokit_1_3_SP1.zip.

Torque 1.5.2 MMO Kit V1.3 SP1 is available for download here (Compiled version - no source - uses latest Torque Game Engine, currently unproven in a live MMORPG):

tmmokit152_1_3_SP1.zip.

Last updated July 20th, 2008

The necessary system software is available here as a zipped single download:
tmmokit_dev_files.zip Description of the contents of the ZIP file can be found in the Install/Setup link above.

Torque MMO Kit C++ Source Patches

For more advanced kit development, the following source patches can be used against the appropriate AFX C++ source to allow for C++ modifications to be used with the Torque MMOKit.

TGE 1.5.2 Patch

You can download the 1.5.2 C++ patch to be used against the AFX 1.0.2 for TGE 1.5.2 source.
tge152_patches.zip
Last updated October 22, 2008

You must own a license to the Torque Game Engine and ArcaneFX for TGE

TGE 1.7.1 Patch

You can download the 1.7.1 C++ patch to be used against the AFX 1.1.2 for TGEA 1.7.1 source.
tgea171_patches.zip
Last updated October 22, 2008

You must own a license to the Torque Game Engine Advanced and ArcaneFX for TGEA

Torque MMO Kit Tools

Tools for the Torque MMO Kit can be found here:

Torque MMO Kit Tools

RESTRICTIONS

The Torque MMOKit is copyright and trademark Prairie Games, Inc., with the Torque name itself a copyright and trademark of Garage Games, used with permission. A royalty free license is hereby granted to create commercial products, distribute the products for profit, with the Torque MMOKit EMBEDDED inside the product. Under no circumstance is the Torque MMOKit to be distributed (published), even as a derivative (enhancements), as a "kit" for making product. We're hoping this makes sense: make games, but don't, for example, enhance the kit, rename it, and distribute it as your own. Please contact Support@PrairieGames.com for any questions regarding these restrictions.