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PyTorque
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chayfo

hallsofvalhalla - Been A while
xapken - Wizards and Champions
J.C. Smith - The Repopulation - 0.5.2 Build Notes
EmpireGames - Elementals in Rise of Heroes
Empire Games - WarPath.
jaidurn - Warcall 0.0.1.0 build notes
medafor - Final detailing of models
Thamior - Presence system GONE! [May 25th 2009)]
... MORE BLOGS!

Building a MMO
Wow I had no idea....
Quest Remnants of Chaos
Checking to see if anyone is sti...
Well here I am again :)
T3D and MMOKit
afx 2.0
Terrain specularity [video]
Torque T3D MMO Kit
[3dFoin] Dragon Bug

Some Debugging Tips

Enabling the console

You may want to run Client.pyw with the console instead of with the windows subsystem. You can do this by simply renaming it Client.py, you'll then be able to see output in the console window.

The client won't launch and exits immediately!

If you can't get the game to launch, you can drop to a command shell and use C:\Python25\python.exe Client.pyw to see whatever exception is being printed out. In practice, this is pretty rare...

Editing/Client/Embedded World Server testing

Check the console.log file in your source installation for possible errors.

Check the file log_MinionsOfMirth.txt (we still have a few legacy filenames) which is a folder up from your source installation.

Testing code on a Zone Cluster

If you are running into a problem with your Zone Cluster, check the log_ZoneCluster0.txt, log_ZoneCluster1.txt, etc

Eclipse

If you are using Eclipse with PyDev?, it has a very nice integrated debugger. You can set breakpoints, analyze variables, etc.