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MMOWorkshop.com Store Opened!
Torque MMO Kit - Open Sourced!
Torque MMO Kit - 1.5.2 Port Alpha Test
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PyTorque
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Leathel

hallsofvalhalla - After a long epiphany
Leathel - FoHO pre-Alpha 2.42
OldRod - More Musings on the MMO Industry
xapken - nice
J.C. Smith - 0.0.4.1 Build Notes
Wolf Dreamer - Pointless blog of pointless things
AthlonJedi2 - Server Nuked !!!!!
gamer_goof - New character model GIRL1 available only $4
... MORE BLOGS!

My other project
A Message to all the new people.
MyGame
changing the primary class
See Ya Classes, Hello Skills!
XP Based Skills
fxFoliageReplicator zone loading...
Is it just me, or is it slow in ...
Places where NPC quest-givers ha...
TalentRaspel Grid

Some Debugging Tips

Enabling the console

You may want to run Client.pyw with the console instead of with the windows subsystem. You can do this by simply renaming it Client.py, you'll then be able to see output in the console window.

The client won't launch and exits immediately!

If you can't get the game to launch, you can drop to a command shell and use C:\Python25\python.exe Client.pyw to see whatever exception is being printed out. In practice, this is pretty rare...

Editing/Client/Embedded World Server testing

Check the console.log file in your source installation for possible errors.

Check the file log_MinionsOfMirth.txt (we still have a few legacy filenames) which is a folder up from your source installation.

Testing code on a Zone Cluster

If you are running into a problem with your Zone Cluster, check the log_ZoneCluster0.txt, log_ZoneCluster1.txt, etc

Eclipse

If you are using Eclipse with PyDev?, it has a very nice integrated debugger. You can set breakpoints, analyze variables, etc.