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Prairie Games

hallsofvalhalla - Been A while
xapken - Wizards and Champions
J.C. Smith - The Repopulation - 0.5.2 Build Notes
EmpireGames - Elementals in Rise of Heroes
Empire Games - WarPath.
jaidurn - Warcall 0.0.1.0 build notes
medafor - Final detailing of models
Thamior - Presence system GONE! [May 25th 2009)]
... MORE BLOGS!

Building a MMO
Wow I had no idea....
Quest Remnants of Chaos
Checking to see if anyone is sti...
Well here I am again :)
T3D and MMOKit
afx 2.0
Terrain specularity [video]
Torque T3D MMO Kit
[3dFoin] Dragon Bug

(In Progress) New Advanced Developers

Advanced development is really just another means to the same end. However, don't let this fool you... This approach is classified as "advanced" because the configuration, tools, and methods are more challenging and the learning curve is not as friendly.

The journey along this path requires a deep comfort level with one's operating system and development tools. This is not an entry level primer for such. The approach is more raw and visceral than the more elegant, entry-level TMK IDE. Consider your skills and capabilities carefully before pursuing this path...

To reduce support concerns, optional steps have been removed. These steps are intended to be completed in order. Where there are multiple documents for a step, select the appropriate document for your operating system. When you have completed all of these steps, your resulting environment will mirror that of other advanced developers.

Step 1 - Python and Supporting Modules

Step 2 - Eclipse and Java

Step 3 - Obtaining TMK Source

We freely admit that there are other tool combinations out there. A development environment is much like ice cream--different people like different flavors and some don't like ice cream at all. Tools that are not covered here are not forbidden, but do not expect that the larger community will be able or willing to support deviations from the supported standard.