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Adding Bindstones

What is a Bindstone? A bindstone is where a character respawns upon their death.

1. Run the Torque MMO Kit IDE.

2. Select World -> Edit Zone. Choose the zone that you want to add the bindpoint to and click 'OK'. You'll be taken directly to the world login interface. Select a test character and enter the world.

3. First we'll create a new SimGroup to add all our bindstone information into. Hit F4 to enter World Editor Creator mode, on the lower right hand side of the screen select Mission Objects -> System and click 'SimGroup'.

A dialog will open prompting you to name the SimGroup. Let's call it 'bindstone'.

Next, click on the plus sign next to the SimGroup called MissionGroup to expand the tree. Locate your new SimGroup and click on its plus sign to expand it out and Alt+Left-click the word 'bindstone' so that items will now get added to this folder.

4. We'll use a campfire as our bindpoint for the sake of this tutorial. The model can be found here: StaticShapes\test.game\data\shapes\campfires and select 'campfire'.



5. Select World -> Drop at Camera and hit Ctrl-D to drop the bindpoint where the camera is, directly behind the player.

Use the gizmo to place the bindpoint exactly where you want it. Save your file (Ctrl-S) and relight the scene (Alt-L).

6. Now we need to place the bindpoint marker so that the game knows that there is a bindpoint here. Make sure you are still in World Editor Creator mode (F4) and select Shapes -> Misc -> rpgBindPointMarker. We want the marker in the middle of the bindpoint, so use the gizmo to place the marker inside of it.

Save your file. Exit developer mode (Ctrl-F11).

7. If you attempt to /bind here now you'll receive an error message in your combat window that you are unable to. /camp out to the main menu, select Single Player, choose 'editworld', and login with a test character. Exit developer mode. You should now be able to /bind to this spot and your player will return here upon their death.

To add this item as a Point of Interest to the Map and Tracking windows see the Points of Interest tutorial.




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