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talentraspel

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Torque T3D MMO Kit
[3dFoin] Dragon Bug

Ticket #4 (new defect)

Opened 5 years ago

Last modified 4 years ago

gameroot path being baked into terrain files

Reported by: Prairie Games Assigned to: Prairie Games
Priority: major Milestone: Early Adopter
Component: Torque Version:
Keywords: Cc:

Description (Last modified by Prairie Games)

The gameroot path is being baked into terrain files which is an issue when with the "starter.mmo" sample terrain and doing the patcher tutorial.

The workaround for this is to open the mission file, reapply the textures to the terrain so they have the correct path, and save it.

Change History

04/10/07 10:31:08 changed by Prairie Games

  • description changed.

04/11/07 15:26:05 changed by OneST8

A cleaner alternative solution is to apply the Relative Paths for Terrain Textures resource to the engine itself and regenerate the template terrain to use the relative pathing. Given that, the terrain is suitable for use in any TGE mod directory.

03/10/08 05:24:59 changed by talentraspel

The resource and the according modifications have already been applied to the Torque MMO Kit. The feature works fine. It could be easily migrated from there.

C++ core: Changeset 154 in C++ core repository Torque MMO Kit (Editor GUI): Changeset 540 in main repository