Changeset 1614 for branches/games/minionsofmirth/v1/experimental/new-stuff/genesis/item/prestige/monk.py
- Timestamp:
- 07/11/08 06:46:18 (6 months ago)
- Files:
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branches/games/minionsofmirth/v1/experimental/new-stuff/genesis/item/prestige/monk.py
r6 r1614 2 2 from mud.world.defines import * 3 3 4 #--- Chest 5 #--- Light Armor 4 #+++ Contents - Updated 1/13/08 - Citrine 5 # Rebalanced values 6 # Added Cloak and Belt 7 # Added new set powers 8 9 6 10 item = DBItemProto(name = "Tranquil Robe") 7 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_ARTIFACT 8 item.skill=" LightArmor"11 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_ARTIFACT|RPG_ITEM_PREMIUM 12 item.skill="Medium Armor" 9 13 item.addClass("Monk",40) 10 item.armor = 4014 item.armor = 120 11 15 item.bitmap = "EQUIPMENT/CHEST/38" 12 16 item.slots = (RPG_SLOT_CHEST,) 13 17 item.material = "BODY/BODY42" 14 item.addStat("str",15) 15 item.addStat("dex",25) 16 item.addStat("ref",25) 17 item.addStat("bdy",25) 18 item.addStat("agi",25) 19 item.addStat("haste",.15) 20 item.addItemSet("Monk lvl 40 armor","Monk lvl 40 armor power 1") 18 item.addStat("agi",45) 19 item.addStat("bdy",30) 20 item.addStat("dex",20) 21 item.addStat("str",25) 22 item.addItemSet("Monk lvl 40 armor","Basic") 21 23 22 24 item = item.clone(name = "Tranquil Sleeves") 25 item.armor = 90 23 26 item.slots = (RPG_SLOT_ARMS,) 24 27 item.bitmap = "EQUIPMENT/ARMS/1" 25 28 item.material = "ARMS/ARMS40" 26 item.clearStats()27 item.addStat("str",10)28 item.addStat("dex",15)29 item.addStat("ref",15)30 item.addStat("bdy",15)31 item.addStat("agi",15)32 29 33 30 item = item.clone(name = "Tranquil Leggings") 31 item.armor = 105 34 32 item.slots = (RPG_SLOT_LEGS,) 35 33 item.bitmap = "EQUIPMENT/LEGS/15" … … 37 35 38 36 item = item.clone(name = "Tranquil Gloves") 37 item.armor = 75 39 38 item.slots = (RPG_SLOT_HANDS,) 40 39 item.bitmap = "EQUIPMENT/HANDS/2" … … 42 41 43 42 item = item.clone(name = "Tranquil Sandals") 43 item.armor = 80 44 44 item.slots = (RPG_SLOT_FEET,) 45 45 item.bitmap = "EQUIPMENT/FEET/7" 46 46 item.material = "FEET/FEET41" 47 47 48 item = item.clone(name = "Tranquil Cloak") 49 item.armor = 70 50 item.slots = (RPG_SLOT_BACK,) 51 item.bitmap = "EQUIPMENT/BACK/3" 52 item.clearItemSets() 53 item.addItemSet("Monk lvl 40 armor","Extended") 54 55 item = item.clone(name = "Tranquil Belt") 56 item.armor = 60 57 item.slots = (RPG_SLOT_WAIST,) 58 item.bitmap = "EQUIPMENT/WAIST/19" 59 60 61 #--- Define Item Set Powers 62 #--- These Powers are cummulative 48 63 setPower = DBItemSetPower() 49 64 setPower.name = "Monk lvl 40 armor power 1" 50 65 setPower.harmful = False 51 66 setPower.message = "$src appears focused and ready for action!" 52 setPower.addStat(" bdy",50)53 setPower.addStat("agi", 50)54 setPower.addStat(" ref",50)55 setPower.addStat("dex", 50)67 setPower.addStat("armor",275) 68 setPower.addStat("agi",90) 69 setPower.addStat("bdy",60) 70 setPower.addStat("dex",40) 56 71 setPower.addStat("str",50) 57 setPower.addStat("armor",50) 58 setPower.addStat("haste",.25) 72 setPower.addStat("offense",100) 73 setPower.addStat("defense",100) 74 setPower.addStat("maxHealth",100) 75 setPower.addStat("haste",.1) 76 setPower.addStat("resistCold",5) 77 setPower.addStat("resistElectrical",5) 78 setPower.addStat("resistFire",5) 79 setPower.addRequirement("Basic",5) 80 81 setPower = DBItemSetPower() 82 setPower.name = "Monk lvl 40 armor power 2" 83 setPower.harmful = False 84 setPower.message = "$src gains more power as another piece is added to the armor set." 85 setPower.addStat("armor",125) 86 setPower.addStat("agi",90) 87 setPower.addStat("bdy",60) 88 setPower.addStat("dex",40) 89 setPower.addStat("str",50) 59 90 setPower.addStat("offense",50) 91 setPower.addStat("defense",50) 92 setPower.addStat("maxHealth",150) 93 setPower.addStat("haste",.1) 94 setPower.addStat("resistCold",5) 95 setPower.addStat("resistElectrical",5) 96 setPower.addStat("resistFire",5) 97 setPower.addRequirement("Basic",5) 98 setPower.addRequirement("Extended",1) 99 100 setPower = DBItemSetPower() 101 setPower.name = "Monk lvl 40 armor power 3" 102 setPower.harmful = False 103 setPower.message = "$src equips the final piece of the armor set and becomes even more powerful." 104 setPower.addStat("armor",125) 105 setPower.addStat("agi",30) 106 setPower.addStat("bdy",30) 107 setPower.addStat("dex",30) 108 setPower.addStat("str",30) 109 setPower.addStat("offense",100) 60 110 setPower.addStat("defense",100) 61 setPower.addStat("maxHealth", 500) 62 setPower.addRequirement("Monk lvl 40 armor power 1",5) 111 setPower.addStat("maxHealth",100) 112 setPower.addStat("haste",.1) 113 setPower.addStat("resistCold",10) 114 setPower.addStat("resistElectrical",10) 115 setPower.addStat("resistFire",10) 116 setPower.addRequirement("Basic",5) 117 setPower.addRequirement("Extended",2) 63 118 119 #--- Define Item Set 64 120 setProto = DBItemSetProto() 65 setProto.name = "Monk lvl 40 armor" 66 setProto.addPower("Monk lvl 40 armor power 1") 121 setProto.name = "Monk lvl 40 armor" 122 setProto.addPower("Monk lvl 40 armor power 1") 123 setProto.addPower("Monk lvl 40 armor power 2") 124 setProto.addPower("Monk lvl 40 armor power 3") 125

