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Ignore:
Timestamp:
07/11/08 06:46:18 (6 months ago)
Author:
Llarlen
Message:
  • Bringing experimental branch up to date with testing branch.
  • All mission's waterblocks are now prepared for TMK features.
Files:

Legend:

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  • branches/games/minionsofmirth/v1/experimental/new-stuff/genesis/item/prestige/monk.py

    r6 r1614  
    22from mud.world.defines import * 
    33 
    4 #--- Chest 
    5 #--- Light Armor 
     4#+++ Contents - Updated 1/13/08 - Citrine 
     5#               Rebalanced values 
     6#               Added Cloak and Belt 
     7#               Added new set powers 
     8 
     9 
    610item = DBItemProto(name = "Tranquil Robe") 
    7 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_ARTIFACT 
    8 item.skill="Light Armor" 
     11item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_ARTIFACT|RPG_ITEM_PREMIUM 
     12item.skill="Medium Armor" 
    913item.addClass("Monk",40) 
    10 item.armor = 4
     14item.armor = 12
    1115item.bitmap = "EQUIPMENT/CHEST/38" 
    1216item.slots = (RPG_SLOT_CHEST,) 
    1317item.material = "BODY/BODY42" 
    14 item.addStat("str",15) 
    15 item.addStat("dex",25) 
    16 item.addStat("ref",25) 
    17 item.addStat("bdy",25) 
    18 item.addStat("agi",25) 
    19 item.addStat("haste",.15) 
    20 item.addItemSet("Monk lvl 40 armor","Monk lvl 40 armor power 1") 
     18item.addStat("agi",45) 
     19item.addStat("bdy",30) 
     20item.addStat("dex",20) 
     21item.addStat("str",25) 
     22item.addItemSet("Monk lvl 40 armor","Basic") 
    2123 
    2224item = item.clone(name = "Tranquil Sleeves") 
     25item.armor = 90 
    2326item.slots = (RPG_SLOT_ARMS,) 
    2427item.bitmap = "EQUIPMENT/ARMS/1" 
    2528item.material = "ARMS/ARMS40" 
    26 item.clearStats() 
    27 item.addStat("str",10) 
    28 item.addStat("dex",15) 
    29 item.addStat("ref",15) 
    30 item.addStat("bdy",15) 
    31 item.addStat("agi",15) 
    3229 
    3330item = item.clone(name = "Tranquil Leggings") 
     31item.armor = 105 
    3432item.slots = (RPG_SLOT_LEGS,) 
    3533item.bitmap = "EQUIPMENT/LEGS/15" 
     
    3735 
    3836item = item.clone(name = "Tranquil Gloves") 
     37item.armor = 75 
    3938item.slots = (RPG_SLOT_HANDS,) 
    4039item.bitmap = "EQUIPMENT/HANDS/2" 
     
    4241 
    4342item = item.clone(name = "Tranquil Sandals") 
     43item.armor = 80 
    4444item.slots = (RPG_SLOT_FEET,) 
    4545item.bitmap = "EQUIPMENT/FEET/7" 
    4646item.material = "FEET/FEET41" 
    4747 
     48item = item.clone(name = "Tranquil Cloak") 
     49item.armor = 70 
     50item.slots = (RPG_SLOT_BACK,) 
     51item.bitmap = "EQUIPMENT/BACK/3" 
     52item.clearItemSets() 
     53item.addItemSet("Monk lvl 40 armor","Extended") 
     54 
     55item = item.clone(name = "Tranquil Belt") 
     56item.armor = 60 
     57item.slots = (RPG_SLOT_WAIST,) 
     58item.bitmap = "EQUIPMENT/WAIST/19" 
     59 
     60 
     61#--- Define Item Set Powers 
     62#--- These Powers are cummulative 
    4863setPower = DBItemSetPower() 
    4964setPower.name = "Monk lvl 40 armor power 1" 
    5065setPower.harmful = False 
    5166setPower.message = "$src appears focused and ready for action!" 
    52 setPower.addStat("bdy",50
    53 setPower.addStat("agi",50) 
    54 setPower.addStat("ref",50) 
    55 setPower.addStat("dex",50) 
     67setPower.addStat("armor",275
     68setPower.addStat("agi",90) 
     69setPower.addStat("bdy",60) 
     70setPower.addStat("dex",40) 
    5671setPower.addStat("str",50) 
    57 setPower.addStat("armor",50) 
    58 setPower.addStat("haste",.25) 
     72setPower.addStat("offense",100) 
     73setPower.addStat("defense",100) 
     74setPower.addStat("maxHealth",100) 
     75setPower.addStat("haste",.1) 
     76setPower.addStat("resistCold",5) 
     77setPower.addStat("resistElectrical",5) 
     78setPower.addStat("resistFire",5) 
     79setPower.addRequirement("Basic",5) 
     80 
     81setPower = DBItemSetPower() 
     82setPower.name = "Monk lvl 40 armor power 2" 
     83setPower.harmful = False 
     84setPower.message = "$src gains more power as another piece is added to the armor set." 
     85setPower.addStat("armor",125) 
     86setPower.addStat("agi",90) 
     87setPower.addStat("bdy",60) 
     88setPower.addStat("dex",40) 
     89setPower.addStat("str",50) 
    5990setPower.addStat("offense",50) 
     91setPower.addStat("defense",50) 
     92setPower.addStat("maxHealth",150) 
     93setPower.addStat("haste",.1) 
     94setPower.addStat("resistCold",5) 
     95setPower.addStat("resistElectrical",5) 
     96setPower.addStat("resistFire",5) 
     97setPower.addRequirement("Basic",5) 
     98setPower.addRequirement("Extended",1) 
     99 
     100setPower = DBItemSetPower() 
     101setPower.name = "Monk lvl 40 armor power 3" 
     102setPower.harmful = False 
     103setPower.message = "$src equips the final piece of the armor set and becomes even more powerful." 
     104setPower.addStat("armor",125) 
     105setPower.addStat("agi",30) 
     106setPower.addStat("bdy",30) 
     107setPower.addStat("dex",30) 
     108setPower.addStat("str",30) 
     109setPower.addStat("offense",100) 
    60110setPower.addStat("defense",100) 
    61 setPower.addStat("maxHealth", 500) 
    62 setPower.addRequirement("Monk lvl 40 armor power 1",5) 
     111setPower.addStat("maxHealth",100) 
     112setPower.addStat("haste",.1) 
     113setPower.addStat("resistCold",10) 
     114setPower.addStat("resistElectrical",10) 
     115setPower.addStat("resistFire",10) 
     116setPower.addRequirement("Basic",5) 
     117setPower.addRequirement("Extended",2) 
    63118 
     119#--- Define Item Set 
    64120setProto = DBItemSetProto() 
    65 setProto.name = "Monk lvl 40 armor"  
    66 setProto.addPower("Monk lvl 40 armor power 1")  
     121setProto.name = "Monk lvl 40 armor" 
     122setProto.addPower("Monk lvl 40 armor power 1") 
     123setProto.addPower("Monk lvl 40 armor power 2") 
     124setProto.addPower("Monk lvl 40 armor power 3") 
     125