Changeset 1614 for branches/games/minionsofmirth/v1/experimental/new-stuff/genesis/dialog/MonsterEpic.py
- Timestamp:
- 07/11/08 06:46:18 (6 months ago)
- Files:
Legend:
- Unmodified
- Added
- Removed
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branches/games/minionsofmirth/v1/experimental/new-stuff/genesis/dialog/MonsterEpic.py
r811 r1614 8 8 #+++ Contents - Updated 12/26/07 - Citrine 9 9 # Adjusted quest item flags 10 11 10 # - Updated 1/9/08 - Citrine 11 # Adjusted castHealMod and castDamMod on Cold Forged Tillium armor to 50% 12 13 # - Updated 3/9/08 - Citrine 14 # Changed the fly on urug's sandals from a perm to a usable effect 12 15 13 16 #--- … … 74 77 item.desc = "A wet wooden shield.\\n\\nKeep this essential quest item in your inventory." 75 78 item.bitmap = "EQUIPMENT/SHIELDS/16" 76 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT 79 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 77 80 item.stackMax = 10 78 81 … … 89 92 item.desc = "2 wet wooden shields.\\n\\nKeep this essential quest item in your inventory." 90 93 item.bitmap = "EQUIPMENT/SHIELDS/16" 91 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT 94 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 92 95 item.stackMax = 10 93 96 … … 104 107 item.desc = "A used wooden shield.\\n\\nKeep this essential quest item in your inventory." 105 108 item.bitmap = "EQUIPMENT/SHIELDS/16" 106 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT 109 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 107 110 item.stackMax = 10 108 111 … … 126 129 item.wpnDamage = 180 127 130 item.desc = "This hammer is very very heavy, even for you. You are unable to equip this weapon.\\n\\nKeep this essential quest item in your inventory." 128 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT 129 #item.slots = (RPG_SLOT_PRIMARY,) 131 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 130 132 item.addStat("str", -50000) 131 133 item.addStat("maxHealth", -3000) … … 159 161 item.level = 30 160 162 item.skill="Light Armor" 161 item.flags = RPG_ITEM_ARTIFACT|RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM 163 item.flags = RPG_ITEM_ARTIFACT|RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM#player equiped, so no RPG_ITEM_QUEST 162 164 item.addRealm(RPG_REALM_MONSTER,30) 163 165 item.slots = (RPG_SLOT_WAIST,) … … 173 175 item.desc = "The monsters are crazy. They cannot defeat the Minions of Darkness. I pledge my allegiance to the Minions of Darkness in exchange for strength and power.\\n\\nKeep this essential quest item in your inventory." 174 176 item.bitmap = "STUFF/2" 175 item.flags = RPG_ITEM_SOULBOUND 177 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 176 178 177 179 checkChiggerNote = DBDialogAction() … … 187 189 item.desc = "This scroll contains the secret Battle Plans for the attack on Kauldur.\\n\\nKeep this essential quest item in your inventory." 188 190 item.bitmap = "STUFF/2" 189 item.flags = RPG_ITEM_SOULBOUND 191 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 190 192 191 193 checkBattlePlans = DBDialogAction() … … 201 203 item.desc = "This scroll contains House Tahtald's reply to Governor Sleezik and his plea for help.\\n\\nKeep this essential quest item in your inventory." 202 204 item.bitmap = "STUFF/2" 203 item.flags = RPG_ITEM_SOULBOUND 205 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 204 206 205 207 checkHouseTahtaldReply = DBDialogAction() … … 213 215 item.desc = "This scroll contains orders from Giak.\\n\\nKeep this essential quest item in your inventory." 214 216 item.bitmap = "STUFF/2" 215 item.flags = RPG_ITEM_SOULBOUND 217 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 216 218 217 219 checkGiaksOrders = DBDialogAction() … … 227 229 item.desc = "This scroll contains a coded message from House Tahtald to the Governor of Trinst.\\n\\nKeep this essential quest item in your inventory." 228 230 item.bitmap = "STUFF/2" 229 item.flags = RPG_ITEM_SOULBOUND 231 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 230 232 231 233 checkCodedMessage = DBDialogAction() … … 241 243 item.desc = "This scroll contains a decoded message from House Tahtald to the Governor of Trinst.\\n\\nKeep this essential quest item in your inventory." 242 244 item.bitmap = "STUFF/2" 243 item.flags = RPG_ITEM_SOULBOUND 245 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 244 246 245 247 checkDecodedNote = DBDialogAction() … … 255 257 item.desc = "This scroll contains Bugti's report to Warmaster Giak.\\n\\nKeep this essential quest item in your inventory." 256 258 item.bitmap = "STUFF/2" 257 item.flags = RPG_ITEM_SOULBOUND 259 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 258 260 259 261 checkBugtisReport = DBDialogAction() … … 269 271 item.desc = "This scroll contains Grakai's report to Warmaster Giak.\\n\\nKeep this essential quest item in your inventory." 270 272 item.bitmap = "STUFF/2" 271 item.flags = RPG_ITEM_SOULBOUND 273 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 272 274 273 275 takeGrakaisReport = DBDialogAction() … … 281 283 item.desc = "This scroll contains text that seems to move and change shape, making it unreadable to your eyes.\\n\\nKeep this essential quest item in your inventory." 282 284 item.bitmap = "STUFF/2" 283 item.flags = RPG_ITEM_SOULBOUND 285 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 284 286 285 287 checkUrugsSummons = DBDialogAction() … … 295 297 item.desc = "This scroll contains Bugti's report to Warmaster Giak. May Giak have mercy on you.\\n\\nKeep this essential quest item in your inventory." 296 298 item.bitmap = "STUFF/2" 297 item.flags = RPG_ITEM_SOULBOUND 299 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 298 300 299 301 checkReportFromBugti = DBDialogAction() … … 309 311 item.desc = "This scroll contains Gormich's report to Warmaster Giak.\\n\\nKeep this essential quest item in your inventory." 310 312 item.bitmap = "STUFF/2" 311 item.flags = RPG_ITEM_SOULBOUND 313 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 312 314 313 315 checkReportFromGormich = DBDialogAction() … … 323 325 item.desc = "This scroll contains Eranu's Report to Warmaster Giak.\\n\\nKeep this essential quest item in your inventory." 324 326 item.bitmap = "STUFF/2" 325 item.flags = RPG_ITEM_SOULBOUND 327 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 326 328 327 329 takeEranusReport = DBDialogAction() … … 335 337 item.desc = "This scroll contains a hand written coded note for Gormich.\\n\\nKeep this essential quest item in your inventory." 336 338 item.bitmap = "STUFF/2" 337 item.flags = RPG_ITEM_SOULBOUND 339 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 338 340 339 341 takeNoteForGormich = DBDialogAction() … … 347 349 item.desc = "This token is engraved with an image of Bugti.\\n\\nKeep this essential quest item in your inventory." 348 350 item.bitmap = "STUFF/63" 349 item.flags = RPG_ITEM_SOULBOUND 351 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 350 352 351 353 checkBugtisToken = DBDialogAction() … … 361 363 item.desc = "This token is engraved with an image of Giak.\\n\\nKeep this essential quest item in your inventory." 362 364 item.bitmap = "STUFF/63" 363 item.flags = RPG_ITEM_SOULBOUND 365 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 364 366 365 367 checkGiaksToken = DBDialogAction() … … 375 377 item.desc = "This bracelet is very bright and shiny.\\n\\nKeep this essential quest item in your inventory." 376 378 item.bitmap = "EQUIPMENT/WRIST/9" 377 item.flags = RPG_ITEM_SOULBOUND 379 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 378 380 379 381 checkBugtisBracelet = DBDialogAction() … … 389 391 item.desc = "This scale looks like any other Drakken Scale.\\n\\nKeep this essential quest item in your inventory." 390 392 item.bitmap = "STUFF/28" 391 item.flags = RPG_ITEM_SOULBOUND 393 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 392 394 393 395 checkBugtisScale = DBDialogAction() … … 402 404 item = DBItemProto() 403 405 item.name = "Unbroken Sword" 404 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT)406 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 405 407 item.bitmap = "EQUIPMENT/SWORDS/1" 406 408 item.stackMax = 10 … … 417 419 item.desc = "This badge tells all monsters that you rank Gjak Pre.\\n\\nKeep this essential quest item in your inventory." 418 420 item.bitmap = "STUFF/28" 419 item.flags = RPG_ITEM_SOULBOUND 421 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 420 422 421 423 checkGjakPre = DBDialogAction() … … 431 433 item.desc = "This badge tells all monsters that you rank Gjak Blu.\\n\\nKeep this essential quest item in your inventory." 432 434 item.bitmap = "STUFF/28" 433 item.flags = RPG_ITEM_SOULBOUND 435 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 434 436 435 437 checkGjakBlu = DBDialogAction() … … 445 447 item.desc = "This badge tells all monsters that you rank Sinya Krav.\\n\\nKeep this essential quest item in your inventory." 446 448 item.bitmap = "STUFF/28" 447 item.flags = RPG_ITEM_SOULBOUND 449 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 448 450 449 451 checkSinyaKrav = DBDialogAction() … … 459 461 item.desc = "This badge tells all monsters that you rank Modra Krev.\\n\\nKeep this essential quest item in your inventory." 460 462 item.bitmap = "STUFF/28" 461 item.flags = RPG_ITEM_SOULBOUND 463 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 462 464 463 465 checkModraKrev = DBDialogAction() … … 473 475 item.desc = "This badge tells all monsters that you rank Plava Krv.\\n\\nKeep this essential quest item in your inventory." 474 476 item.bitmap = "STUFF/28" 475 item.flags = RPG_ITEM_SOULBOUND 477 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 476 478 477 479 checkPlavaKrv = DBDialogAction() … … 487 489 item.desc = "This badge tells all monsters that you rank Blat Blod.\\n\\nKeep this essential quest item in your inventory." 488 490 item.bitmap = "STUFF/28" 489 item.flags = RPG_ITEM_SOULBOUND 491 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 490 492 491 493 checkBlatBlod = DBDialogAction() … … 501 503 item.desc = "This document lists all of the known intelligence on Monster activity in the region.\\n\\nKeep this essential quest item in your inventory." 502 504 item.bitmap = "STUFF/2" 503 item.flags = RPG_ITEM_SOULBOUND 505 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 504 506 505 507 checkMonsterIntel = DBDialogAction() … … 516 518 item.desc = "This small Charm houses a small picture of Sarah's father.\\n\\nKeep this essential quest item in your inventory." 517 519 item.bitmap = "EQUIPMENT/NECK/5" 518 item.flags = RPG_ITEM_SOULBOUND 520 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE#this drops from a mob, so no RPG_ITEM_QUEST 519 521 520 522 #--- John's Notebook … … 524 526 item.desc = "This notebook contains flowery love notes written to Sarah.\\n\\nKeep this essential quest item in your inventory." 525 527 item.bitmap = "STUFF/26" 526 item.flags = RPG_ITEM_SOULBOUND 528 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE#this drops from a mob, so no RPG_ITEM_QUEST 527 529 528 530 checkSarahJohnStuff = DBDialogAction() … … 546 548 item.wpnRange = 1 547 549 item.slots = (RPG_SLOT_PRIMARY, RPG_SLOT_SECONDARY) 548 item.flags = RPG_ITEM_ ARTIFACT|RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE550 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM#player equiped, so no RPG_ITEM_QUEST 549 551 item.addRealm(RPG_REALM_MONSTER,20) 550 552 item.bitmap = "EQUIPMENT/DAGGERS/10" … … 564 566 item.desc = "This is a note that is completely covered with spider silk.\\n\\nKeep this essential quest item in your inventory." 565 567 item.bitmap = "STUFF/2" 566 item.flags = RPG_ITEM_SOULBOUND 568 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 567 569 568 570 checkFoldedNote = DBDialogAction() … … 576 578 item.desc = "This note is addressed to Warmaster Giak, who would have your head if you dared to open it.\\n\\nKeep this essential quest item in your inventory." 577 579 item.bitmap = "STUFF/2" 578 item.flags = RPG_ITEM_SOULBOUND 580 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 579 581 580 582 giveUrugsRequest = DBDialogAction() … … 593 595 item.bitmap = "EQUIPMENT/FINGER/4" 594 596 item.slots = (RPG_SLOT_LFINGER,RPG_SLOT_RFINGER) 595 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_REALM_MONSTER)597 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_REALM_MONSTER#player equiped, so no RPG_ITEM_QUEST 596 598 item.addStat("str",5) 597 599 item.addStat("bdy",10) … … 611 613 item.desc = "This token is nothing more than a round stone with a single chip removed from the center.\\n\\nKeep this essential quest item in your inventory." 612 614 item.bitmap = "STUFF/63" 613 item.flags = RPG_ITEM_SOULBOUND 615 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 614 616 615 617 takeSupportToken = DBDialogAction() … … 625 627 item.desc = "The head of Hollen Nembersham.\\n\\nKeep this essential quest item in your inventory." 626 628 item.bitmap = "STUFF/51" 627 item.flags = RPG_ITEM_SOULBOUND 629 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 628 630 629 631 takeHollenNembershamsHead = DBDialogAction() … … 635 637 item.desc = "The head of Muldin Fanglow.\\n\\nKeep this essential quest item in your inventory." 636 638 item.bitmap = "STUFF/51" 637 item.flags = RPG_ITEM_SOULBOUND 639 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 638 640 639 641 takeMuldinFanglowsHead = DBDialogAction() … … 645 647 item.desc = "The head of Lunda Hokness.\\n\\nKeep this essential quest item in your inventory." 646 648 item.bitmap = "STUFF/51" 647 item.flags = RPG_ITEM_SOULBOUND 649 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 648 650 649 651 takeLundaHoknessHead = DBDialogAction() … … 655 657 item.desc = "The head of a Bremden Paladin.\\n\\nKeep this essential quest item in your inventory." 656 658 item.bitmap = "STUFF/51" 657 item.flags = RPG_ITEM_SOULBOUND 659 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_ARTIFACT|RPG_ITEM_UNIQUE|RPG_ITEM_QUEST 658 660 659 661 takeBremdenPaladinHead = DBDialogAction() … … 669 671 item.wpnRate = 10 670 672 item.wpnRange = 4 671 item.flags = RPG_ITEM_ARTIFACT|RPG_ITEM_SOULBOUND|RPG_ITEM_PREMIUM|RPG_ITEM_UNIQUE 673 item.flags = RPG_ITEM_ARTIFACT|RPG_ITEM_SOULBOUND|RPG_ITEM_PREMIUM|RPG_ITEM_UNIQUE#this drops from a mob, so no RPG_ITEM_QUEST 672 674 item.bitmap = "EQUIPMENT/SWORDS/10" 673 675 item.model = "weapons/scim.dts" … … 695 697 #--- Urug's Sandals 696 698 #--- Light Armor 699 700 effect = DBEffectProto(name = "Urug's Sandals Fly") 701 effect.addStat(RPG_EFFECT_STAGE_GLOBAL,"flying",1.0) 702 703 spell = DBSpellProto() 704 spell.name = "Urug's Sandals Fly" 705 spell.target = RPG_TARGET_SELF 706 spell.iconDst = "SPELLICON_4_3" 707 spell.particleTextureBegin = "wingedc" 708 spell.particleBegin = "ChimneyFireEmitter" 709 spell.particleTextureCasting = "wingedc" 710 spell.particleCasting = "ChimneySmokeEmitter" 711 spell.duration = durMinute * 2 712 spell.castTime = durSecond * 6 713 spell.recastTime = durMinute * 20 714 spell.harmful = False 715 spell.sndBegin = "sfx/Pickup_Speed03.ogg" 716 spell.beginMsg = "$tgt becomes lighter than a feather!" 717 spell.addEffect("Urug's Sandals Fly") 718 697 719 item = DBItemProto() 698 720 item.itemType = ['UNIQUE','LIGHT','ARMOR'] … … 700 722 item.skill="Light Armor" 701 723 item.armor = 1 702 repairMax = 5703 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT)724 item.repairMax = 5 725 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT#player equiped, so no RPG_ITEM_QUEST 704 726 item.addRealm(RPG_REALM_MONSTER,45) 705 item.addStat("maxStamina",-5000) 706 item.addStat("haste",-0.5) 727 #item.addStat("maxStamina",-5000)#that was a bad idea since lower stamina really has no effect on stats 728 item.addStat("haste",-1.0) 729 item.addStat("castHaste",-1.0) 707 730 item.addStat("str", -1000) 708 item.addStat("flying",1) 709 item.desc = "These Sandals belonged to a mighty Paladin who fell in battle. Urug attempted to disenchant them but was unable.\\n\\nKeep this essential quest item in your inventory." 731 item.desc = "These Sandals belonged to a mighty Paladin who fell in battle. This was a failed attempt at transimbument.\\n\\nKeep this essential quest item in your inventory." 710 732 item.bitmap = "EQUIPMENT/FEET/7" 711 733 item.slots = (RPG_SLOT_FEET,) 712 734 item.material = "FEET/FEET1" 735 item.addSpell("Urug's Sandals Fly",RPG_ITEM_TRIGGER_USE,1) 713 736 714 737 giveUrugsSandals = DBDialogAction() … … 717 740 checkUrugsSandals.addCheckItem("Urug's Sandals") 718 741 719 #--- Cursed Unfinished Cold Forged Tillium Cap 742 #Helper variables to make adjustments easier 743 graliumSleevesTexture = "ARMS/ARMS95" 744 graliumBootsTexture = "FEET/FEET92" 745 graliumGauntletsTexture = "HANDS/HANDS94" 746 graliumGreavesTexture = "LEGS/LEGS95" 747 graliumBreastPlateTexture = "BODY/BODY101" 748 graliumHelmTexture = "head/helm2_steel_red_black_horn" 749 graliumHelmModel = "head/helm2.dts" 750 cursedGraliumDesc = "This piece of Gralium armor appears strangely dull and drab.\\n\\nKeep this essential quest item in your inventory." 751 inchoateGraliumDesc = "This piece of Gralium armor looks brighter but is incomplete.\\n\\nKeep this essential quest item in your inventory." 752 753 #--- Cursed Gralium Helm 720 754 #--- Dropped by Visage of Khur in Mt. Z 721 755 item = DBItemProto() 722 756 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 723 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )724 item.name = "Cursed Unfinished Cold Forged Tillium Cap"757 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 758 item.name = "Cursed Gralium Helm" 725 759 item.skill = "Light Armor" 726 760 item.armor = 0 727 761 item.repairMax = 0 728 762 item.addRealm(RPG_REALM_MONSTER,50) 729 item.bitmap = "EQUIPMENT/HEAD/ 9"763 item.bitmap = "EQUIPMENT/HEAD/51" 730 764 item.slots = (RPG_SLOT_HEAD,) 731 item.material = "head/hood2_chainmail" 732 item.model = "head/cap_cloth.dts" 733 734 takeTilliumCap = DBDialogAction() 735 takeTilliumCap.addTakeItem("Cursed Unfinished Cold Forged Tillium Cap") 736 737 #--- Cursed Unfinished Cold Forged Tillium Belt 765 item.material = graliumHelmTexture 766 item.model = graliumHelmModel 767 item.desc = cursedGraliumDesc 768 769 takeCursedGraliumHelm = DBDialogAction() 770 takeCursedGraliumHelm.addTakeItem("Cursed Gralium Helm") 771 giveCursedGraliumHelm = DBDialogAction() 772 giveCursedGraliumHelm.addGiveItem("Cursed Gralium Helm") 773 774 #--- Cursed Gralium Belt 738 775 #--- Dropped by Visage of Azagwar in Mt. Z 739 776 item = DBItemProto() 740 777 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 741 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )742 item.name = "Cursed Unfinished Cold Forged Tillium Belt"778 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 779 item.name = "Cursed Gralium Belt" 743 780 item.skill = "Light Armor" 744 781 item.armor = 0 … … 747 784 item.bitmap = "EQUIPMENT/WAIST/12" 748 785 item.slots = (RPG_SLOT_WAIST,) 749 750 takeTilliumBelt = DBDialogAction() 751 takeTilliumBelt.addTakeItem("Cursed Unfinished Cold Forged Tillium Belt") 752 753 #--- Cursed Unfinished Cold Forged Tillium Boots 786 item.desc = cursedGraliumDesc 787 788 takeCursedGraliumBelt = DBDialogAction() 789 takeCursedGraliumBelt.addTakeItem("Cursed Gralium Belt") 790 giveCursedGraliumBelt = DBDialogAction() 791 giveCursedGraliumBelt.addGiveItem("Cursed Gralium Belt") 792 793 #--- Cursed Gralium Boots 754 794 #--- Dropped by Visage of Phos in Anidaen Forest 755 795 item = DBItemProto() 756 796 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 757 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )758 item.name = "Cursed Unfinished Cold Forged Tillium Boots"797 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 798 item.name = "Cursed Gralium Boots" 759 799 item.skill = "Light Armor" 760 800 item.armor = 0 761 801 item.repairMax = 0 762 802 item.addRealm(RPG_REALM_MONSTER,50) 763 item.bitmap = "EQUIPMENT/FEET/1 3"803 item.bitmap = "EQUIPMENT/FEET/19" 764 804 item.slots = (RPG_SLOT_FEET,) 765 item.material = "FEET/FEET79" 766 767 takeTilliumBoots = DBDialogAction() 768 takeTilliumBoots.addTakeItem("Cursed Unfinished Cold Forged Tillium Boots") 769 770 #--- Cursed Unfinished Cold Forged Tillium Gloves 805 item.material = graliumBootsTexture 806 item.desc = cursedGraliumDesc 807 808 takeCursedGraliumBoots = DBDialogAction() 809 takeCursedGraliumBoots.addTakeItem("Cursed Gralium Boots") 810 giveCursedGraliumBoots = DBDialogAction() 811 giveCursedGraliumBoots.addGiveItem("Cursed Gralium Boots") 812 813 #--- Cursed Gralium Gauntlets 771 814 #--- Dropped by Visage of Akath Sur in Frostbite 772 815 item = DBItemProto() 773 816 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 774 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )775 item.name = "Cursed Unfinished Cold Forged Tillium Gloves"817 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 818 item.name = "Cursed Gralium Gauntlets" 776 819 item.skill = "Light Armor" 777 820 item.armor = 0 778 821 item.repairMax = 0 779 822 item.addRealm(RPG_REALM_MONSTER,50) 780 item.bitmap = "EQUIPMENT/HANDS/ 2"823 item.bitmap = "EQUIPMENT/HANDS/9" 781 824 item.slots = (RPG_SLOT_HANDS,) 782 item.material = "HANDS/HANDS81" 783 784 takeTilliumGloves = DBDialogAction() 785 takeTilliumGloves.addTakeItem("Cursed Unfinished Cold Forged Tillium Gloves") 786 787 #--- Cursed Unfinished Cold Forged Tillium Pants 825 item.material = graliumGauntletsTexture 826 item.desc = cursedGraliumDesc 827 828 takeCursedGraliumGauntlets = DBDialogAction() 829 takeCursedGraliumGauntlets.addTakeItem("Cursed Gralium Gauntlets") 830 giveCursedGraliumGauntlets = DBDialogAction() 831 giveCursedGraliumGauntlets.addGiveItem("Cursed Gralium Gauntlets") 832 833 #--- Cursed Gralium Greaves 788 834 #--- Dropped by Visage of Akath Koh in Eastern Wastelands 789 835 item = DBItemProto() 790 836 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 791 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )792 item.name = "Cursed Unfinished Cold Forged Tillium Pants"837 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 838 item.name = "Cursed Gralium Greaves" 793 839 item.skill = "Light Armor" 794 840 item.armor = 0 795 841 item.repairMax = 0 796 842 item.addRealm(RPG_REALM_MONSTER,50) 797 item.bitmap = "EQUIPMENT/LEGS/ 15"843 item.bitmap = "EQUIPMENT/LEGS/20" 798 844 item.slots = (RPG_SLOT_LEGS,) 799 item.material = "LEGS/LEGS82" 800 801 takeTilliumPants = DBDialogAction() 802 takeTilliumPants.addTakeItem("Cursed Unfinished Cold Forged Tillium Pants") 803 804 #--- Cursed Unfinished Cold Forged Tillium Shirt 845 item.material = graliumGreavesTexture 846 item.desc = cursedGraliumDesc 847 848 takeCursedGraliumGreaves = DBDialogAction() 849 takeCursedGraliumGreaves.addTakeItem("Cursed Gralium Greaves") 850 giveCursedGraliumGreaves = DBDialogAction() 851 giveCursedGraliumGreaves.addGiveItem("Cursed Gralium Greaves") 852 853 #--- Cursed Gralium Breast Plate 805 854 #--- Dropped by Visage of Akath Fal in Jakreth Jungle 806 855 item = DBItemProto() 807 856 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 808 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )809 item.name = "Cursed Unfinished Cold Forged Tillium Shirt"857 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 858 item.name = "Cursed Gralium Breast Plate" 810 859 item.skill = "Light Armor" 811 860 item.armor = 0 812 861 item.repairMax = 0 813 862 item.addRealm(RPG_REALM_MONSTER,50) 814 item.bitmap = "EQUIPMENT/CHEST/ 38"863 item.bitmap = "EQUIPMENT/CHEST/44" 815 864 item.slots = (RPG_SLOT_CHEST,) 816 item.material = "BODY/BODY86" 817 818 takeTilliumShirt = DBDialogAction() 819 takeTilliumShirt.addTakeItem("Cursed Unfinished Cold Forged Tillium Shirt") 820 821 #--- Cursed Unfinished Cold Forged Tillium Sleeves 865 item.material = graliumBreastPlateTexture 866 item.desc = cursedGraliumDesc 867 868 takeCursedGraliumBreastPlate = DBDialogAction() 869 takeCursedGraliumBreastPlate.addTakeItem("Cursed Gralium Breast Plate") 870 giveCursedGraliumBreastPlate = DBDialogAction() 871 giveCursedGraliumBreastPlate.addGiveItem("Cursed Gralium Breast Plate") 872 873 #--- Cursed Gralium Sleeves 822 874 #--- Dropped by Visage of Akath Des in Desert of Mohrum 823 875 item = DBItemProto() 824 876 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 825 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )826 item.name = "Cursed Unfinished Cold Forged Tillium Sleeves"877 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 878 item.name = "Cursed Gralium Sleeves" 827 879 item.skill = "Light Armor" 828 880 item.armor = 0 829 881 item.repairMax = 0 830 882 item.addRealm(RPG_REALM_MONSTER,50) 831 item.bitmap = "EQUIPMENT/ARMS/ 26"883 item.bitmap = "EQUIPMENT/ARMS/31" 832 884 item.slots = (RPG_SLOT_ARMS,) 833 item.material = "ARMS/ARMS82" 834 835 takeTilliumSleeves = DBDialogAction() 836 takeTilliumSleeves.addTakeItem("Cursed Unfinished Cold Forged Tillium Sleeves") 837 838 #--- Unfinished Cold Forged Tillium Cap 885 item.material = graliumSleevesTexture 886 item.desc = cursedGraliumDesc 887 888 takeCursedGraliumSleeves = DBDialogAction() 889 takeCursedGraliumSleeves.addTakeItem("Cursed Gralium Sleeves") 890 giveCursedGraliumSleeves = DBDialogAction() 891 giveCursedGraliumSleeves.addGiveItem("Cursed Gralium Sleeves") 892 893 #--- Inchoate Gralium Helm 839 894 item = DBItemProto() 840 895 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 841 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )842 item.name = " Unfinished Cold Forged Tillium Cap"896 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 897 item.name = "Inchoate Gralium Helm" 843 898 item.skill = "Light Armor" 844 899 item.armor = 500 … … 849 904 item.addStat("resistMagical",20) 850 905 item.addRealm(RPG_REALM_MONSTER,50) 851 item.bitmap = "EQUIPMENT/HEAD/ 9"906 item.bitmap = "EQUIPMENT/HEAD/51" 852 907 item.slots = (RPG_SLOT_HEAD,) 853 item.material = "head/hood2_chainmail" 854 item.model = "head/cap_cloth.dts" 855 item.addItemSet("Unfinished Cold Forged Tillium Armor Set","Unfinished Cold Forged Tillium Armor Set Power 1") 856 857 giveGoodTilliumCap = DBDialogAction() 858 giveGoodTilliumCap.addGiveItem("Unfinished Cold Forged Tillium Cap") 859 checkGoodTilliumCap = DBDialogAction() 860 checkGoodTilliumCap.addCheckItem("Unfinished Cold Forged Tillium Cap") 861 takeGoodTilliumCap = DBDialogAction() 862 takeGoodTilliumCap.addTakeItem("Unfinished Cold Forged Tillium Cap") 863 864 #--- Unfinished Cold Forged Tillium Belt 908 item.material = graliumHelmTexture 909 item.model = graliumHelmModel 910 item.addItemSet("Inchoate Gralium Armor Set","Inchoate Gralium Armor Set Power 1") 911 item.desc = inchoateGraliumDesc 912 913 giveInchoateGraliumHelm = DBDialogAction() 914 giveInchoateGraliumHelm.addGiveItem("Inchoate Gralium Helm") 915 checkInchoateGraliumHelm = DBDialogAction() 916 checkInchoateGraliumHelm.addCheckItem("Inchoate Gralium Helm") 917 takeInchoateGraliumHelm = DBDialogAction() 918 takeInchoateGraliumHelm.addTakeItem("Inchoate Gralium Helm") 919 920 #--- Inchoate Gralium Belt 865 921 item = DBItemProto() 866 922 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 867 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )868 item.name = " Unfinished Cold Forged Tillium Belt"923 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 924 item.name = "Inchoate Gralium Belt" 869 925 item.skill = "Light Armor" 870 926 item.armor = 500 … … 872 928 item.bitmap = "EQUIPMENT/WAIST/12" 873 929 item.slots = (RPG_SLOT_WAIST,) 874 875 giveGoodTilliumBelt = DBDialogAction() 876 giveGoodTilliumBelt.addGiveItem("Unfinished Cold Forged Tillium Belt") 877 checkGoodTilliumBelt = DBDialogAction() 878 checkGoodTilliumBelt.addCheckItem("Unfinished Cold Forged Tillium Belt") 879 takeGoodTilliumBelt = DBDialogAction() 880 takeGoodTilliumBelt.addTakeItem("Unfinished Cold Forged Tillium Belt") 881 882 #--- Unfinished Cold Forged Tillium Boots 930 item.desc = inchoateGraliumDesc 931 932 giveInchoateGraliumBelt = DBDialogAction() 933 giveInchoateGraliumBelt.addGiveItem("Inchoate Gralium Belt") 934 checkInchoateGraliumBelt = DBDialogAction() 935 checkInchoateGraliumBelt.addCheckItem("Inchoate Gralium Belt") 936 takeInchoateGraliumBelt = DBDialogAction() 937 takeInchoateGraliumBelt.addTakeItem("Inchoate Gralium Belt") 938 939 #--- Inchoate Gralium Boots 883 940 item = DBItemProto() 884 941 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 885 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )886 item.name = " Unfinished Cold Forged Tillium Boots"942 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 943 item.name = "Inchoate Gralium Boots" 887 944 item.skill = "Light Armor" 888 945 item.armor = 500 … … 894 951 item.addStat("move",.75) 895 952 item.addRealm(RPG_REALM_MONSTER,60) 896 item.bitmap = "EQUIPMENT/FEET/1 3"953 item.bitmap = "EQUIPMENT/FEET/19" 897 954 item.slots = (RPG_SLOT_FEET,) 898 item.material = "FEET/FEET79" 899 item.addItemSet("Unfinished Cold Forged Tillium Armor Set","Unfinished Cold Forged Tillium Armor Set Power 1") 900 901 giveGoodTilliumBoots = DBDialogAction() 902 giveGoodTilliumBoots.addGiveItem("Unfinished Cold Forged Tillium Boots") 903 checkGoodTilliumBoots = DBDialogAction() 904 checkGoodTilliumBoots.addCheckItem("Unfinished Cold Forged Tillium Boots") 905 takeGoodTilliumBoots = DBDialogAction() 906 takeGoodTilliumBoots.addTakeItem("Unfinished Cold Forged Tillium Boots") 907 908 #--- Unfinished Cold Forged Tillium Gloves 955 item.material = graliumBootsTexture 956 item.addItemSet("Inchoate Gralium Armor Set","Inchoate Gralium Armor Set Power 1") 957 item.desc = inchoateGraliumDesc 958 959 giveInchoateGraliumBoots = DBDialogAction() 960 giveInchoateGraliumBoots.addGiveItem("Inchoate Gralium Boots") 961 checkInchoateGraliumBoots = DBDialogAction() 962 checkInchoateGraliumBoots.addCheckItem("Inchoate Gralium Boots") 963 takeInchoateGraliumBoots = DBDialogAction() 964 takeInchoateGraliumBoots.addTakeItem("Inchoate Gralium Boots") 965 966 #--- Inchoate Gralium Gauntlets 909 967 item = DBItemProto() 910 968 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 911 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )912 item.name = " Unfinished Cold Forged Tillium Gloves"969 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 970 item.name = "Inchoate Gralium Gauntlets" 913 971 item.skill = "Light Armor" 914 972 item.armor = 500 … … 920 978 item.addStat("haste",.35) 921 979 item.addRealm(RPG_REALM_MONSTER,60) 922 item.bitmap = "EQUIPMENT/HANDS/ 2"980 item.bitmap = "EQUIPMENT/HANDS/9" 923 981 item.slots = (RPG_SLOT_HANDS,) 924 item.material = "HANDS/HANDS81" 925 item.addItemSet("Unfinished Cold Forged Tillium Armor Set","Unfinished Cold Forged Tillium Armor Set Power 1") 926 927 giveGoodTilliumGloves = DBDialogAction() 928 giveGoodTilliumGloves.addGiveItem("Unfinished Cold Forged Tillium Gloves") 929 checkGoodTilliumGloves = DBDialogAction() 930 checkGoodTilliumGloves.addCheckItem("Unfinished Cold Forged Tillium Gloves") 931 takeGoodTilliumGloves = DBDialogAction() 932 takeGoodTilliumGloves.addTakeItem("Unfinished Cold Forged Tillium Gloves") 933 934 #--- Unfinished Cold Forged Tillium Pants 982 item.material = graliumGauntletsTexture 983 item.addItemSet("Inchoate Gralium Armor Set","Inchoate Gralium Armor Set Power 1") 984 item.desc = inchoateGraliumDesc 985 986 giveInchoateGraliumGauntlets = DBDialogAction() 987 giveInchoateGraliumGauntlets.addGiveItem("Inchoate Gralium Gauntlets") 988 checkInchoateGraliumGauntlets = DBDialogAction() 989 checkInchoateGraliumGauntlets.addCheckItem("Inchoate Gralium Gauntlets") 990 takeInchoateGraliumGauntlets = DBDialogAction() 991 takeInchoateGraliumGauntlets.addTakeItem("Inchoate Gralium Gauntlets") 992 993 #--- Inchoate Gralium Greaves 935 994 item = DBItemProto() 936 995 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 937 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )938 item.name = " Unfinished Cold Forged Tillium Pants"996 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 997 item.name = "Inchoate Gralium Greaves" 939 998 item.skill = "Light Armor" 940 999 item.armor = 500 … … 946 1005 item.addStat("maxHealth", 300) 947 1006 item.addRealm(RPG_REALM_MONSTER,60) 948 item.bitmap = "EQUIPMENT/LEGS/ 15"1007 item.bitmap = "EQUIPMENT/LEGS/20" 949 1008 item.slots = (RPG_SLOT_LEGS,) 950 item.material = "LEGS/LEGS82" 951 item.addItemSet("Unfinished Cold Forged Tillium Armor Set","Unfinished Cold Forged Tillium Armor Set Power 1") 952 953 giveGoodTilliumPants = DBDialogAction() 954 giveGoodTilliumPants.addGiveItem("Unfinished Cold Forged Tillium Pants") 955 checkGoodTilliumPants = DBDialogAction() 956 checkGoodTilliumPants.addCheckItem("Unfinished Cold Forged Tillium Pants") 957 takeGoodTilliumPants = DBDialogAction() 958 takeGoodTilliumPants.addTakeItem("Unfinished Cold Forged Tillium Pants") 959 960 #--- Unfinished Cold Forged Tillium Shirt 1009 item.material = graliumGreavesTexture 1010 item.addItemSet("Inchoate Gralium Armor Set","Inchoate Gralium Armor Set Power 1") 1011 item.desc = inchoateGraliumDesc 1012 1013 giveInchoateGraliumGreaves = DBDialogAction() 1014 giveInchoateGraliumGreaves.addGiveItem("Inchoate Gralium Greaves") 1015 checkInchoateGraliumGreaves = DBDialogAction() 1016 checkInchoateGraliumGreaves.addCheckItem("Inchoate Gralium Greaves") 1017 takeInchoateGraliumGreaves = DBDialogAction() 1018 takeInchoateGraliumGreaves.addTakeItem("Inchoate Gralium Greaves") 1019 1020 #--- Inchoate Gralium Breast Plate 961 1021 item = DBItemProto() 962 1022 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 963 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )964 item.name = " Unfinished Cold Forged Tillium Shirt"1023 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 1024 item.name = "Inchoate Gralium Breast Plate" 965 1025 item.skill = "Light Armor" 966 1026 item.armor = 500 … … 972 1032 item.addStat("maxHealth", 300) 973 1033 item.addRealm(RPG_REALM_MONSTER,60) 974 item.bitmap = "EQUIPMENT/CHEST/ 38"1034 item.bitmap = "EQUIPMENT/CHEST/44" 975 1035 item.slots = (RPG_SLOT_CHEST,) 976 item.material = "BODY/BODY86" 977 item.addItemSet("Unfinished Cold Forged Tillium Armor Set","Unfinished Cold Forged Tillium Armor Set Power 1") 978 979 giveGoodTilliumShirt = DBDialogAction() 980 giveGoodTilliumShirt.addGiveItem("Unfinished Cold Forged Tillium Shirt") 981 checkGoodTilliumShirt = DBDialogAction() 982 checkGoodTilliumShirt.addCheckItem("Unfinished Cold Forged Tillium Shirt") 983 takeGoodTilliumShirt = DBDialogAction() 984 takeGoodTilliumShirt.addTakeItem("Unfinished Cold Forged Tillium Shirt") 985 986 #--- Unfinished Cold Forged Tillium Sleeves 1036 item.material = graliumBreastPlateTexture 1037 item.addItemSet("Inchoate Gralium Armor Set","Inchoate Gralium Armor Set Power 1") 1038 item.desc = inchoateGraliumDesc 1039 1040 giveInchoateGraliumBreastPlate = DBDialogAction() 1041 giveInchoateGraliumBreastPlate.addGiveItem("Inchoate Gralium Breast Plate") 1042 checkInchoateGraliumBreastPlate = DBDialogAction() 1043 checkInchoateGraliumBreastPlate.addCheckItem("Inchoate Gralium Breast Plate") 1044 takeInchoateGraliumBreastPlate = DBDialogAction() 1045 takeInchoateGraliumBreastPlate.addTakeItem("Inchoate Gralium Breast Plate") 1046 1047 #--- Inchoate Gralium Sleeves 987 1048 item = DBItemProto() 988 1049 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 989 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT )990 item.name = " Unfinished Cold Forged Tillium Sleeves"1050 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT|RPG_ITEM_QUEST) 1051 item.name = "Inchoate Gralium Sleeves" 991 1052 item.skill = "Light Armor" 992 1053 item.armor = 500 … … 998 1059 item.addStat("maxHealth", 300) 999 1060 item.addRealm(RPG_REALM_MONSTER,60) 1000 item.bitmap = "EQUIPMENT/ARMS/ 26"1061 item.bitmap = "EQUIPMENT/ARMS/31" 1001 1062 item.slots = (RPG_SLOT_ARMS,) 1002 item.material = "ARMS/ARMS82" 1003 item.addItemSet("Unfinished Cold Forged Tillium Armor Set","Unfinished Cold Forged Tillium Armor Set Power 1") 1004 1005 giveGoodTilliumSleeves = DBDialogAction() 1006 giveGoodTilliumSleeves.addGiveItem("Unfinished Cold Forged Tillium Sleeves") 1007 checkGoodTilliumSleeves = DBDialogAction() 1008 checkGoodTilliumSleeves.addCheckItem("Unfinished Cold Forged Tillium Sleeves") 1009 takeGoodTilliumSleeves = DBDialogAction() 1010 takeGoodTilliumSleeves.addTakeItem("Unfinished Cold Forged Tillium Sleeves") 1063 item.material = graliumSleevesTexture 1064 item.addItemSet("Inchoate Gralium Armor Set","Inchoate Gralium Armor Set Power 1") 1065 item.desc = inchoateGraliumDesc 1066 1067 giveInchoateGraliumSleeves = DBDialogAction() 1068 giveInchoateGraliumSleeves.addGiveItem("Inchoate Gralium Sleeves") 1069 checkInchoateGraliumSleeves = DBDialogAction() 1070 checkInchoateGraliumSleeves.addCheckItem("Inchoate Gralium Sleeves") 1071 takeInchoateGraliumSleeves = DBDialogAction() 1072 takeInchoateGraliumSleeves.addTakeItem("Inchoate Gralium Sleeves") 1011 1073 1012 1074 setPower = DBItemSetPower() 1013 setPower.name = " Unfinished Cold Forged Tillium Armor Set Power 1"1075 setPower.name = "Inchoate Gralium Armor Set Power 1" 1014 1076 setPower.harmful = False 1015 setPower.message = "$src's Unfinished Cold Forged Tillium armor surges with power!"1077 setPower.message = "$src's Inchoate Gralium armor surges with power!" 1016 1078 setPower.sound = "character/Dragon_Growl1.ogg" 1017 1079 setPower.addStat("resistPhysical",100) … … 1019 1081 setPower.addStat("maxHealth",500) 1020 1082 setPower.addStat("maxMana",150) 1021 setPower.addRequirement(" Unfinished Cold Forged Tillium Armor Set Power 1",6)1083 setPower.addRequirement("Inchoate Gralium Armor Set Power 1",6) 1022 1084 1023 1085 setProto = DBItemSetProto() 1024 setProto.name = " Unfinished Cold Forged Tillium Armor Set"1025 setProto.addPower(" Unfinished Cold Forged Tillium Armor Set Power 1")1026 1027 #--- Cold Forged Tillium Cap1086 setProto.name = "Inchoate Gralium Armor Set" 1087 setProto.addPower("Inchoate Gralium Armor Set Power 1") 1088 1089 #--- Gralium Helm 1028 1090 item = DBItemProto() 1029 1091 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 1030 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT)1031 item.name = " Cold Forged Tillium Cap"1092 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT#Player Equipped so no RPG_ITEM_QUEST 1093 item.name = "Gralium Helm" 1032 1094 item.skill = "Light Armor" 1033 1095 item.armor = 850 … … 1040 1102 item.addStat("regenMana",55) 1041 1103 item.addRealm(RPG_REALM_MONSTER,98) 1042 item.bitmap = "EQUIPMENT/HEAD/ 9"1104 item.bitmap = "EQUIPMENT/HEAD/51" 1043 1105 item.slots = (RPG_SLOT_HEAD,) 1044 item.material = "head/hood2_chainmail"1045 item.model = "head/cap_cloth.dts"1046 item.desc = "This armor was crafted and enchanted by Urug Thulu, brother of Xal Thulu."1047 item.addItemSet(" Cold Forged Tillium Armor Set","Cold Forged Tillium Armor Set Power 1")1048 1049 give TilliumCap= DBDialogAction()1050 give TilliumCap.addGiveItem("Cold Forged Tillium Cap")1051 1052 #--- Cold Forged Tillium Belt1106 item.material = graliumHelmTexture 1107 item.model = graliumHelmModel 1108 item.desc = "This armor was forged and transimbued by Urug Thulu, brother of Xal Thulu." 1109 item.addItemSet("Gralium Armor Set","Gralium Armor Set Power 1") 1110 1111 giveGraliumHelm = DBDialogAction() 1112 giveGraliumHelm.addGiveItem("Gralium Helm") 1113 1114 #--- Gralium Belt 1053 1115 item = DBItemProto() 1054 1116 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 1055 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT)1056 item.name = " Cold Forged Tillium Belt"1117 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT#Player Equipped so no RPG_ITEM_QUEST 1118 item.name = "Gralium Belt" 1057 1119 item.skill = "Light Armor" 1058 1120 item.armor = 800 … … 1066 1128 item.bitmap = "EQUIPMENT/WAIST/12" 1067 1129 item.slots = (RPG_SLOT_WAIST,) 1068 item.desc = "This armor was crafted and enchanted by Urug Thulu, brother of Xal Thulu."1069 1070 give TilliumBelt = DBDialogAction()1071 give TilliumBelt.addGiveItem("Cold Forged Tillium Belt")1072 1073 #--- Cold Forged Tillium Boots1130 item.desc = "This armor was forged and transimbued by Urug Thulu, brother of Xal Thulu." 1131 1132 giveGraliumBelt = DBDialogAction() 1133 giveGraliumBelt.addGiveItem("Gralium Belt") 1134 1135 #--- Gralium Boots 1074 1136 item = DBItemProto() 1075 1137 item.itemType = ['UNIQUE','LIGHT','ARMOR'] 1076 item.flags = (RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT)1077 item.name = " Cold Forged Tillium Boots"1138 item.flags = RPG_ITEM_SOULBOUND|RPG_ITEM_UNIQUE|RPG_ITEM_PREMIUM|RPG_ITEM_ARTIFACT#Player Equipped so no RPG_ITEM_QUEST 1139 item.name = "Gralium Boots" 1078 1140 item.skill = "Light Armor" 1079 1141 item.armor = 850 … … 1085 1147 item.addStat("regenStamina",35) 1086 1148 item.addRealm(RPG_REALM_MONSTER,98) 1087 item.bitmap = "EQUIPMENT/FEET/1 3"1149 item.bitmap = "EQUIPMENT/FEET/19" 1088 1150 item.slots = (RPG_SLOT_FEET,) 1089 item.material = "FEET/FEET79"1090 item.desc = "This armor was crafted and enchanted by Urug Thulu, brother of Xal Thulu."1091 item.addItemSet(" Cold Forged Tillium Armor Set","Cold Forged Tillium Armor Set Power 1")1092 1093 give TilliumBoots = DBDialogAction() <1094 give TilliumBoots.addGiveItem("Cold Forged Tillium Boots")

