Changeset 1567
- Timestamp:
- 05/28/08 09:47:08 (6 months ago)
- Files:
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
branches/games/minionsofmirth/v1/testing/minions.of.mirth/data/missions/hollow.mis
r1544 r1567 3 3 4 4 new ScriptObject(MissionInfo) { 5 descLines = "2";6 5 desc0 = "The inhabitants of Haunted Hollow are a peaceful folk, friendly to all who enter its borders. This has led to its rapid growth and rebuilding efforts after the atrocities that befell it during the undead attack several years ago."; 7 6 name = "Haunted Hollow"; 7 descLines = "2"; 8 8 }; 9 9 new MissionArea(MissionArea) { … … 46 46 fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000"; 47 47 fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000"; 48 windVelocity = " 0.848048 -0.529919 0";48 windVelocity = "-0.325568 -0.945519 0"; 49 49 SkySolidColor = "0.600000 0.600000 0.600000 1.000000"; 50 50 useSkyTextures = "1"; 51 51 renderBottomTexture = "0"; 52 52 noRenderBans = "0"; 53 windEffectPrecipitation = "1"; 53 54 locked = "true"; 54 windEffectPrecipitation = "1";55 55 }; 56 56 new Sun() { … … 208 208 RemoteFlareBitmap = "common/lighting/corona"; 209 209 SunAzimuth = "90"; 210 SunElevation = " 121.363";210 SunElevation = "93.6553"; 211 211 LockToRealSun = "1"; 212 212 FlareTP = "1"; … … 279 279 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 280 280 locked = "true"; 281 disableDynamicShadow s= "0";282 disableDynamicShadow Move= "0";283 disableDynamicShadow Animate = "0";281 disableDynamicShadowAnimate = "0"; 282 disableDynamicShadows = "0"; 283 disableDynamicShadowMove = "0"; 284 284 }; 285 285 new TSStatic(Siloh_1) { … … 318 318 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 319 319 locked = "true"; 320 disableDynamicShadow s= "0";321 disableDynamicShadow Move= "0";322 disableDynamicShadow Animate = "0";320 disableDynamicShadowAnimate = "0"; 321 disableDynamicShadows = "0"; 322 disableDynamicShadowMove = "0"; 323 323 }; 324 324 new TSStatic(Pumpkin) { … … 339 339 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 340 340 locked = "true"; 341 disableDynamicShadow s= "0";342 disableDynamicShadow Move= "0";343 disableDynamicShadow Animate = "0";341 disableDynamicShadowAnimate = "0"; 342 disableDynamicShadows = "0"; 343 disableDynamicShadowMove = "0"; 344 344 }; 345 345 new TSStatic(Fence_3a) { … … 360 360 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 361 361 locked = "true"; 362 disableDynamicShadow s= "0";363 disableDynamicShadow Move= "0";364 disableDynamicShadow Animate = "0";362 disableDynamicShadowAnimate = "0"; 363 disableDynamicShadows = "0"; 364 disableDynamicShadowMove = "0"; 365 365 }; 366 366 new TSStatic(Fence_3a) { … … 381 381 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 382 382 locked = "true"; 383 disableDynamicShadow s= "0";384 disableDynamicShadow Move= "0";385 disableDynamicShadow Animate = "0";383 disableDynamicShadowAnimate = "0"; 384 disableDynamicShadows = "0"; 385 disableDynamicShadowMove = "0"; 386 386 }; 387 387 new TSStatic(Barrels_2) { … … 402 402 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 403 403 locked = "true"; 404 disableDynamicShadow s= "0";405 disableDynamicShadow Move= "0";406 disableDynamicShadow Animate = "0";404 disableDynamicShadowAnimate = "0"; 405 disableDynamicShadows = "0"; 406 disableDynamicShadowMove = "0"; 407 407 }; 408 408 new TSStatic(Barrels_4) { … … 423 423 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 424 424 locked = "true"; 425 disableDynamicShadow s= "0";426 disableDynamicShadow Move= "0";427 disableDynamicShadow Animate = "0";425 disableDynamicShadowAnimate = "0"; 426 disableDynamicShadows = "0"; 427 disableDynamicShadowMove = "0"; 428 428 }; 429 429 new TSStatic(Platform_1) { … … 444 444 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 445 445 locked = "true"; 446 disableDynamicShadow s= "0";447 disableDynamicShadow Move= "0";448 disableDynamicShadow Animate = "0";446 disableDynamicShadowAnimate = "0"; 447 disableDynamicShadows = "0"; 448 disableDynamicShadowMove = "0"; 449 449 }; 450 450 new TSStatic(Platform) { … … 591 591 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 592 592 locked = "true"; 593 disableDynamicShadow s= "0";594 disableDynamicShadow Move= "0";595 disableDynamicShadow Animate = "0";593 disableDynamicShadowAnimate = "0"; 594 disableDynamicShadows = "0"; 595 disableDynamicShadowMove = "0"; 596 596 }; 597 597 new TSStatic(Bridge_2) { … … 630 630 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 631 631 locked = "true"; 632 disableDynamicShadow s= "0";633 disableDynamicShadow Move= "0";634 disableDynamicShadow Animate = "0";632 disableDynamicShadowAnimate = "0"; 633 disableDynamicShadows = "0"; 634 disableDynamicShadowMove = "0"; 635 635 }; 636 636 new TSStatic(Wall_1) { … … 669 669 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 670 670 locked = "true"; 671 disableDynamicShadow s= "0";672 disableDynamicShadow Move= "0";673 disableDynamicShadow Animate = "0";671 disableDynamicShadowAnimate = "0"; 672 disableDynamicShadows = "0"; 673 disableDynamicShadowMove = "0"; 674 674 }; 675 675 new TSStatic(Corner_2) { … … 762 762 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 763 763 locked = "true"; 764 disableDynamicShadow s= "0";765 disableDynamicShadow Move= "0";766 disableDynamicShadow Animate = "0";764 disableDynamicShadowAnimate = "0"; 765 disableDynamicShadows = "0"; 766 disableDynamicShadowMove = "0"; 767 767 }; 768 768 new TSStatic(Barrels) { … … 783 783 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 784 784 locked = "true"; 785 disableDynamicShadow s= "0";786 disableDynamicShadow Move= "0";787 disableDynamicShadow Animate = "0";785 disableDynamicShadowAnimate = "0"; 786 disableDynamicShadows = "0"; 787 disableDynamicShadowMove = "0"; 788 788 }; 789 789 new TSStatic(Barrels) { … … 804 804 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 805 805 locked = "true"; 806 disableDynamicShadow s= "0";807 disableDynamicShadow Move= "0";808 disableDynamicShadow Animate = "0";806 disableDynamicShadowAnimate = "0"; 807 disableDynamicShadows = "0"; 808 disableDynamicShadowMove = "0"; 809 809 }; 810 810 new TSStatic(Barn_2) { … … 843 843 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 844 844 locked = "true"; 845 disableDynamicShadow s= "0";846 disableDynamicShadow Move= "0";847 disableDynamicShadow Animate = "0";845 disableDynamicShadowAnimate = "0"; 846 disableDynamicShadows = "0"; 847 disableDynamicShadowMove = "0"; 848 848 }; 849 849 new TSStatic(Fence_1b) { … … 864 864 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 865 865 locked = "true"; 866 disableDynamicShadow s= "0";867 disableDynamicShadow Move= "0";868 disableDynamicShadow Animate = "0";866 disableDynamicShadowAnimate = "0"; 867 disableDynamicShadows = "0"; 868 disableDynamicShadowMove = "0"; 869 869 }; 870 870 new TSStatic(Stairs_1) { … … 885 885 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 886 886 locked = "true"; 887 disableDynamicShadow s= "0";888 disableDynamicShadow Move= "0";889 disableDynamicShadow Animate = "0";887 disableDynamicShadowAnimate = "0"; 888 disableDynamicShadows = "0"; 889 disableDynamicShadowMove = "0"; 890 890 }; 891 891 new TSStatic(Fence_1c) { … … 906 906 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 907 907 locked = "true"; 908 disableDynamicShadow s= "0";909 disableDynamicShadow Move= "0";910 disableDynamicShadow Animate = "0";908 disableDynamicShadowAnimate = "0"; 909 disableDynamicShadows = "0"; 910 disableDynamicShadowMove = "0"; 911 911 }; 912 912 new TSStatic(Fence_2b) { … … 927 927 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 928 928 locked = "true"; 929 disableDynamicShadow s= "0";930 disableDynamicShadow Move= "0";931 disableDynamicShadow Animate = "0";929 disableDynamicShadowAnimate = "0"; 930 disableDynamicShadows = "0"; 931 disableDynamicShadowMove = "0"; 932 932 }; 933 933 new TSStatic(Fence_2a) { … … 948 948 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 949 949 locked = "true"; 950 disableDynamicShadow s= "0";951 disableDynamicShadow Move= "0";952 disableDynamicShadow Animate = "0";950 disableDynamicShadowAnimate = "0"; 951 disableDynamicShadows = "0"; 952 disableDynamicShadowMove = "0"; 953 953 }; 954 954 new TSStatic(Fence_3a) { … … 969 969 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 970 970 locked = "true"; 971 disableDynamicShadow s= "0";972 disableDynamicShadow Move= "0";973 disableDynamicShadow Animate = "0";971 disableDynamicShadowAnimate = "0"; 972 disableDynamicShadows = "0"; 973 disableDynamicShadowMove = "0"; 974 974 }; 975 975 new TSStatic(House_1) { … … 990 990 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 991 991 locked = "true"; 992 disableDynamicShadow s= "0";993 disableDynamicShadow Move= "0";994 disableDynamicShadow Animate = "0";992 disableDynamicShadowAnimate = "0"; 993 disableDynamicShadows = "0"; 994 disableDynamicShadowMove = "0"; 995 995 }; 996 996 new TSStatic(Barrels_4) { … … 1011 1011 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1012 1012 locked = "false"; 1013 disableDynamicShadow s= "0";1014 disableDynamicShadow Move= "0";1015 disableDynamicShadow Animate = "0";1013 disableDynamicShadowAnimate = "0"; 1014 disableDynamicShadows = "0"; 1015 disableDynamicShadowMove = "0"; 1016 1016 }; 1017 1017 new TSStatic(Grave_1) { … … 1032 1032 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1033 1033 locked = "true"; 1034 disableDynamicShadow s= "0";1035 disableDynamicShadow Move= "0";1036 disableDynamicShadow Animate = "0";1034 disableDynamicShadowAnimate = "0"; 1035 disableDynamicShadows = "0"; 1036 disableDynamicShadowMove = "0"; 1037 1037 }; 1038 1038 new TSStatic(Grave_3) { … … 1053 1053 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1054 1054 locked = "true"; 1055 disableDynamicShadow s= "0";1056 disableDynamicShadow Move= "0";1057 disableDynamicShadow Animate = "0";1055 disableDynamicShadowAnimate = "0"; 1056 disableDynamicShadows = "0"; 1057 disableDynamicShadowMove = "0"; 1058 1058 }; 1059 1059 new TSStatic(Grave_Open) { … … 1074 1074 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1075 1075 locked = "true"; 1076 disableDynamicShadow s= "0";1077 disableDynamicShadow Move= "0";1078 disableDynamicShadow Animate = "0";1076 disableDynamicShadowAnimate = "0"; 1077 disableDynamicShadows = "0"; 1078 disableDynamicShadowMove = "0"; 1079 1079 }; 1080 1080 new TSStatic(Fence_2a) { … … 1095 1095 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1096 1096 locked = "true"; 1097 disableDynamicShadow s= "0";1098 disableDynamicShadow Move= "0";1099 disableDynamicShadow Animate = "0";1097 disableDynamicShadowAnimate = "0"; 1098 disableDynamicShadows = "0"; 1099 disableDynamicShadowMove = "0"; 1100 1100 }; 1101 1101 new TSStatic(Fence_3gate) { … … 1116 1116 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1117 1117 locked = "true"; 1118 disableDynamicShadow s= "0";1119 disableDynamicShadow Move= "0";1120 disableDynamicShadow Animate = "0";1118 disableDynamicShadowAnimate = "0"; 1119 disableDynamicShadows = "0"; 1120 disableDynamicShadowMove = "0"; 1121 1121 }; 1122 1122 new TSStatic(Grave_2) { … … 1137 1137 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1138 1138 locked = "true"; 1139 disableDynamicShadow s= "0";1140 disableDynamicShadow Move= "0";1141 disableDynamicShadow Animate = "0";1139 disableDynamicShadowAnimate = "0"; 1140 disableDynamicShadows = "0"; 1141 disableDynamicShadowMove = "0"; 1142 1142 }; 1143 1143 new TSStatic(Grave_2) { … … 1158 1158 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1159 1159 locked = "true"; 1160 disableDynamicShadow s= "0";1161 disableDynamicShadow Move= "0";1162 disableDynamicShadow Animate = "0";1160 disableDynamicShadowAnimate = "0"; 1161 disableDynamicShadows = "0"; 1162 disableDynamicShadowMove = "0"; 1163 1163 }; 1164 1164 new TSStatic(Grave_2) { … … 1179 1179 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1180 1180 locked = "true"; 1181 disableDynamicShadow s= "0";1182 disableDynamicShadow Move= "0";1183 disableDynamicShadow Animate = "0";1181 disableDynamicShadowAnimate = "0"; 1182 disableDynamicShadows = "0"; 1183 disableDynamicShadowMove = "0"; 1184 1184 }; 1185 1185 new TSStatic(Fence_4a) { … … 1200 1200 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1201 1201 locked = "true"; 1202 disableDynamicShadow s= "0";1203 disableDynamicShadow Move= "0";1204 disableDynamicShadow Animate = "0";1202 disableDynamicShadowAnimate = "0"; 1203 disableDynamicShadows = "0"; 1204 disableDynamicShadowMove = "0"; 1205 1205 }; 1206 1206 new TSStatic(Fence_4Gate) { … … 1221 1221 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1222 1222 locked = "true"; 1223 disableDynamicShadow s= "0";1224 disableDynamicShadow Move= "0";1225 disableDynamicShadow Animate = "0";1223 disableDynamicShadowAnimate = "0"; 1224 disableDynamicShadows = "0"; 1225 disableDynamicShadowMove = "0"; 1226 1226 }; 1227 1227 new TSStatic(Fence_4a) { … … 1242 1242 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1243 1243 locked = "true"; 1244 disableDynamicShadow s= "0";1245 disableDynamicShadow Move= "0";1246 disableDynamicShadow Animate = "0";1244 disableDynamicShadowAnimate = "0"; 1245 disableDynamicShadows = "0"; 1246 disableDynamicShadowMove = "0"; 1247 1247 }; 1248 1248 new TSStatic(Fence_4a) { … … 1263 1263 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1264 1264 locked = "true"; 1265 disableDynamicShadow s= "0";1266 disableDynamicShadow Move= "0";1267 disableDynamicShadow Animate = "0";1265 disableDynamicShadowAnimate = "0"; 1266 disableDynamicShadows = "0"; 1267 disableDynamicShadowMove = "0"; 1268 1268 }; 1269 1269 new TSStatic(Fence_4a) { … … 1284 1284 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1285 1285 locked = "true"; 1286 disableDynamicShadow s= "0";1287 disableDynamicShadow Move= "0";1288 disableDynamicShadow Animate = "0";1286 disableDynamicShadowAnimate = "0"; 1287 disableDynamicShadows = "0"; 1288 disableDynamicShadowMove = "0"; 1289 1289 }; 1290 1290 new TSStatic(Fence_4a) { … … 1305 1305 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1306 1306 locked = "true"; 1307 disableDynamicShadow s= "0";1308 disableDynamicShadow Move= "0";1309 disableDynamicShadow Animate = "0";1307 disableDynamicShadowAnimate = "0"; 1308 disableDynamicShadows = "0"; 1309 disableDynamicShadowMove = "0"; 1310 1310 }; 1311 1311 new TSStatic(Fence_4a) { … … 1326 1326 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1327 1327 locked = "true"; 1328 disableDynamicShadow s= "0";1329 disableDynamicShadow Move= "0";1330 disableDynamicShadow Animate = "0";1328 disableDynamicShadowAnimate = "0"; 1329 disableDynamicShadows = "0"; 1330 disableDynamicShadowMove = "0"; 1331 1331 }; 1332 1332 new TSStatic(Fence_4a) { … … 1347 1347 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1348 1348 locked = "true"; 1349 disableDynamicShadow s= "0";1350 disableDynamicShadow Move= "0";1351 disableDynamicShadow Animate = "0";1349 disableDynamicShadowAnimate = "0"; 1350 disableDynamicShadows = "0"; 1351 disableDynamicShadowMove = "0"; 1352 1352 }; 1353 1353 new TSStatic(Fence_4a) { … … 1368 1368 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1369 1369 locked = "true"; 1370 disableDynamicShadow s= "0";1371 disableDynamicShadow Move= "0";1372 disableDynamicShadow Animate = "0";1370 disableDynamicShadowAnimate = "0"; 1371 disableDynamicShadows = "0"; 1372 disableDynamicShadowMove = "0"; 1373 1373 }; 1374 1374 new TSStatic(Fence_4a) { … … 1389 1389 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1390 1390 locked = "true"; 1391 disableDynamicShadow s= "0";1392 disableDynamicShadow Move= "0";1393 disableDynamicShadow Animate = "0";1391 disableDynamicShadowAnimate = "0"; 1392 disableDynamicShadows = "0"; 1393 disableDynamicShadowMove = "0"; 1394 1394 }; 1395 1395 new TSStatic(Fence_4a) { … … 1410 1410 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1411 1411 locked = "true"; 1412 disableDynamicShadow s= "0";1413 disableDynamicShadow Move= "0";1414 disableDynamicShadow Animate = "0";1412 disableDynamicShadowAnimate = "0"; 1413 disableDynamicShadows = "0"; 1414 disableDynamicShadowMove = "0"; 1415 1415 }; 1416 1416 new TSStatic(Fence_4a) { … … 1431 1431 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1432 1432 locked = "true"; 1433 disableDynamicShadow s= "0";1434 disableDynamicShadow Move= "0";1435 disableDynamicShadow Animate = "0";1433 disableDynamicShadowAnimate = "0"; 1434 disableDynamicShadows = "0"; 1435 disableDynamicShadowMove = "0"; 1436 1436 }; 1437 1437 new TSStatic(Fence_4a) { … … 1452 1452 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1453 1453 locked = "true"; 1454 disableDynamicShadow s= "0";1455 disableDynamicShadow Move= "0";1456 disableDynamicShadow Animate = "0";1454 disableDynamicShadowAnimate = "0"; 1455 disableDynamicShadows = "0"; 1456 disableDynamicShadowMove = "0"; 1457 1457 }; 1458 1458 new TSStatic(Fence_4a) { … … 1473 1473 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1474 1474 locked = "true"; 1475 disableDynamicShadow s= "0";1476 disableDynamicShadow Move= "0";1477 disableDynamicShadow Animate = "0";1475 disableDynamicShadowAnimate = "0"; 1476 disableDynamicShadows = "0"; 1477 disableDynamicShadowMove = "0"; 1478 1478 }; 1479 1479 new TSStatic(Bridge_2) { … … 1512 1512 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1513 1513 locked = "true"; 1514 disableDynamicShadow s= "0";1515 disableDynamicShadow Move= "0";1516 disableDynamicShadow Animate = "0";1514 disableDynamicShadowAnimate = "0"; 1515 disableDynamicShadows = "0"; 1516 disableDynamicShadowMove = "0"; 1517 1517 }; 1518 1518 new TSStatic(Bridge_2) { … … 1551 1551 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1552 1552 locked = "true"; 1553 disableDynamicShadow s= "0";1554 disableDynamicShadow Move= "0";1555 disableDynamicShadow Animate = "0";1553 disableDynamicShadowAnimate = "0"; 1554 disableDynamicShadows = "0"; 1555 disableDynamicShadowMove = "0"; 1556 1556 }; 1557 1557 new TSStatic(Fence_4a) { … … 1572 1572 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1573 1573 locked = "true"; 1574 disableDynamicShadow s= "0";1575 disableDynamicShadow Move= "0";1576 disableDynamicShadow Animate = "0";1574 disableDynamicShadowAnimate = "0"; 1575 disableDynamicShadows = "0"; 1576 disableDynamicShadowMove = "0"; 1577 1577 }; 1578 1578 new TSStatic(Fence_4a) { … … 1593 1593 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1594 1594 locked = "true"; 1595 disableDynamicShadow s= "0";1596 disableDynamicShadow Move= "0";1597 disableDynamicShadow Animate = "0";1595 disableDynamicShadowAnimate = "0"; 1596 disableDynamicShadows = "0"; 1597 disableDynamicShadowMove = "0"; 1598 1598 }; 1599 1599 new TSStatic(Fence_4a) { … … 1614 1614 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1615 1615 locked = "true"; 1616 disableDynamicShadow s= "0";1617 disableDynamicShadow Move= "0";1618 disableDynamicShadow Animate = "0";1616 disableDynamicShadowAnimate = "0"; 1617 disableDynamicShadows = "0"; 1618 disableDynamicShadowMove = "0"; 1619 1619 }; 1620 1620 new TSStatic(Fence_4a) { … … 1635 1635 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1636 1636 locked = "true"; 1637 disableDynamicShadow s= "0";1638 disableDynamicShadow Move= "0";1639 disableDynamicShadow Animate = "0";1637 disableDynamicShadowAnimate = "0"; 1638 disableDynamicShadows = "0"; 1639 disableDynamicShadowMove = "0"; 1640 1640 }; 1641 1641 new TSStatic(Fence_4a) { … … 1656 1656 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1657 1657 locked = "true"; 1658 disableDynamicShadow s= "0";1659 disableDynamicShadow Move= "0";1660 disableDynamicShadow Animate = "0";1658 disableDynamicShadowAnimate = "0"; 1659 disableDynamicShadows = "0"; 1660 disableDynamicShadowMove = "0"; 1661 1661 }; 1662 1662 new TSStatic(Stairs_1) { … … 1677 1677 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1678 1678 locked = "true"; 1679 disableDynamicShadow s= "0";1680 disableDynamicShadow Move= "0";1681 disableDynamicShadow Animate = "0";1679 disableDynamicShadowAnimate = "0"; 1680 disableDynamicShadows = "0"; 1681 disableDynamicShadowMove = "0"; 1682 1682 }; 1683 1683 new TSStatic(Fence_4a) { … … 1698 1698 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1699 1699 locked = "true"; 1700 disableDynamicShadow s= "0";1701 disableDynamicShadow Move= "0";1702 disableDynamicShadow Animate = "0";1700 disableDynamicShadowAnimate = "0"; 1701 disableDynamicShadows = "0"; 1702 disableDynamicShadowMove = "0"; 1703 1703 }; 1704 1704 new TSStatic(Fence_4a) { … … 1719 1719 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1720 1720 locked = "true"; 1721 disableDynamicShadow s= "0";1722 disableDynamicShadow Move= "0";1723 disableDynamicShadow Animate = "0";1721 disableDynamicShadowAnimate = "0"; 1722 disableDynamicShadows = "0"; 1723 disableDynamicShadowMove = "0"; 1724 1724 }; 1725 1725 new TSStatic(Fence_4a) { … … 1740 1740 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1741 1741 locked = "true"; 1742 disableDynamicShadow s= "0";1743 disableDynamicShadow Move= "0";1744 disableDynamicShadow Animate = "0";1742 disableDynamicShadowAnimate = "0"; 1743 disableDynamicShadows = "0"; 1744 disableDynamicShadowMove = "0"; 1745 1745 }; 1746 1746 new TSStatic(Fence_4a) { … … 1761 1761 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1762 1762 locked = "true"; 1763 disableDynamicShadow s= "0";1764 disableDynamicShadow Move= "0";1765 disableDynamicShadow Animate = "0";1763 disableDynamicShadowAnimate = "0"; 1764 disableDynamicShadows = "0"; 1765 disableDynamicShadowMove = "0"; 1766 1766 }; 1767 1767 new TSStatic(Fence_4a) { … … 1782 1782 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1783 1783 locked = "true"; 1784 disableDynamicShadow s= "0";1785 disableDynamicShadow Move= "0";1786 disableDynamicShadow Animate = "0";1784 disableDynamicShadowAnimate = "0"; 1785 disableDynamicShadows = "0"; 1786 disableDynamicShadowMove = "0"; 1787 1787 }; 1788 1788 new TSStatic(Fence_4a) { … … 1803 1803 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1804 1804 locked = "true"; 1805 disableDynamicShadow s= "0";1806 disableDynamicShadow Move= "0";1807 disableDynamicShadow Animate = "0";1805 disableDynamicShadowAnimate = "0"; 1806 disableDynamicShadows = "0"; 1807 disableDynamicShadowMove = "0"; 1808 1808 }; 1809 1809 new TSStatic(Fence_4a) { … … 1824 1824 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1825 1825 locked = "true"; 1826 disableDynamicShadow s= "0";1827 disableDynamicShadow Move= "0";1828 disableDynamicShadow Animate = "0";1826 disableDynamicShadowAnimate = "0"; 1827 disableDynamicShadows = "0"; 1828 disableDynamicShadowMove = "0"; 1829 1829 }; 1830 1830 new TSStatic(Fence_4a) { … … 1845 1845 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1846 1846 locked = "true"; 1847 disableDynamicShadow s= "0";1848 disableDynamicShadow Move= "0";1849 disableDynamicShadow Animate = "0";1847 disableDynamicShadowAnimate = "0"; 1848 disableDynamicShadows = "0"; 1849 disableDynamicShadowMove = "0"; 1850 1850 }; 1851 1851 new TSStatic(Stairs_1) { … … 1866 1866 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1867 1867 locked = "true"; 1868 disableDynamicShadow s= "0";1869 disableDynamicShadow Move= "0";1870 disableDynamicShadow Animate = "0";1868 disableDynamicShadowAnimate = "0"; 1869 disableDynamicShadows = "0"; 1870 disableDynamicShadowMove = "0"; 1871 1871 }; 1872 1872 new TSStatic(Fence_4a) { … … 1887 1887 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1888 1888 locked = "true"; 1889 disableDynamicShadow s= "0";1890 disableDynamicShadow Move= "0";1891 disableDynamicShadow Animate = "0";1889 disableDynamicShadowAnimate = "0"; 1890 disableDynamicShadows = "0"; 1891 disableDynamicShadowMove = "0"; 1892 1892 }; 1893 1893 new TSStatic(Fence_4a) { … … 1908 1908 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1909 1909 locked = "true"; 1910 disableDynamicShadow s= "0";1911 disableDynamicShadow Move= "0";1912 disableDynamicShadow Animate = "0";1910 disableDynamicShadowAnimate = "0"; 1911 disableDynamicShadows = "0"; 1912 disableDynamicShadowMove = "0"; 1913 1913 }; 1914 1914 new TSStatic(Fence_4a) { … … 1929 1929 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1930 1930 locked = "true"; 1931 disableDynamicShadow s= "0";1932 disableDynamicShadow Move= "0";1933 disableDynamicShadow Animate = "0";1931 disableDynamicShadowAnimate = "0"; 1932 disableDynamicShadows = "0"; 1933 disableDynamicShadowMove = "0"; 1934 1934 }; 1935 1935 new TSStatic(Fence_4a) { … … 1950 1950 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1951 1951 locked = "true"; 1952 disableDynamicShadow s= "0";1953 disableDynamicShadow Move= "0";1954 disableDynamicShadow Animate = "0";1952 disableDynamicShadowAnimate = "0"; 1953 disableDynamicShadows = "0"; 1954 disableDynamicShadowMove = "0"; 1955 1955 }; 1956 1956 new TSStatic(Fence_4a) { … … 1971 1971 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1972 1972 locked = "true"; 1973 disableDynamicShadow s= "0";1974 disableDynamicShadow Move= "0";1975 disableDynamicShadow Animate = "0";1973 disableDynamicShadowAnimate = "0"; 1974 disableDynamicShadows = "0"; 1975 disableDynamicShadowMove = "0"; 1976 1976 }; 1977 1977 new TSStatic(Fence_4a) { … … 1992 1992 customAmbientLighting = "0.000000 0.000000 0.000000 1.000000"; 1993 1993 locked = "true"; 1994 disableDynamicShadow s= "0";1995 disableDynamicShadow Move= "0";1996 disableDynam

